@carvuliero I see. That's cool. Looks like we are in a similar spot right now. I'm also trying to end up with few high quality pieces. In fact, I'll only focus on this one for a while and see where it takes me. Hopefully I'll be able to show off both my art skills and my technical skills. :) So, I spent some time reworking…
You can claim all those things as a Sole Proprietor as well using a Schedule C form- ( http://www.wikihow.com/Prepare-a-Schedule-C ) ..You can also file a company name without LLC using a DBA ( http://www.sba.gov/content/register-your-fictitious-or-doing-business-dba-name ). LLC definitely helps separate your personal…
Type: Freelance / Remote Duration: Short-Term (with potential for extension) Start Date: ASAP 📝 Project Overview: We're looking for an experienced Unreal Engine developer (UE5.5) to help implement a prototype gameplay mechanic for a two-player online co-op experience. This is a mechanics-focused task that involves physics…
Rockstar North is currently seeking a highly talented Tools Programmer focused on our Asset Pipeline. Responsibilities The role will involve developing and maintaining our game asset pipeline; implementing features, profiling and optimising the current system. Qualifications * Strong C#/WCF skills * Strong C/C++ skills *…
Cool, i think maybe find something to add to this that breaks up the all metal look, a design trim or some parts are not all metal, maybe a shawl (spelling)? covering the front and back representing the knights "ruler / who they are fighting for or with". On the sketchbook in 2019 you made open area's to the armor i think…
I've checked both my Substance Painter folder in C drive and my Z drive (running a 128 SSD with 1TB HD). In my C (SSD) it only had a READ ME file, but in my Z (HD) it has all of the .spexp files with an .alg_meta folder with all of the same .spexp files as in the previous folder. Not sure which one I should delete if any,…
It's been a while but a few days ago I finished the high poly sculpt. The past couple of weeks I focused on adding the final 3rd pass of details where I really tried to push the material definition. The trousers and vest will probably be a kind of hard cotton fabric, which I will work on in Substance. I also worked on the…
Hey guys, got an update here. I've built up a new brick texture(Just diffuse/normal maps). My plan for the buildings is to tile the base textures over using texture coords then and then overlay some details like dirt/rust/water/etc. @Prtofdacrowd Thanks a lot for the C&C. You gave me a bunch of ideas for the buildings.…
thanks for the c&c about chun-li. i think most of the things you mention can be subjective and personal taste. i personally dont find the paintover pleasing. it looks overly "pretty" to me. some people like tall skinny where as i dont at all. all i can say is different people have different taste. obviously there is room…
Me and my girlfriend just finished this project. She rigged it, and I modeled/textured it. You are free to use this model and rig for any non-commercial use as long as you credit us. The download is available here http://www.creativecrash.com/maya/downloads/character-rigs/c/wilhelm-the-giraffe Video of the rig in action…