Hello, I'm trying to create a very high resolution render of my terrain in a top down view. I want to be able to have a super large picture where I can zoom into a tiny area like 5 meters x 5 meters and be able to see the image. Is this possible in unreal engine 4? I've taken a picture of my current attempt with the high…
Thanks! I checked the tutorial. It seems very useful for the Niagara/particle part of the portal, especially for the outer energy rays and the dynamic feeling. I think I’ll use it more as inspiration for an extra VFX layer around the portal, rather than rebuilding my whole effect from scratch. For now I’m going to first…
Original document: Bug Issue Report: Persistent Stability Concerns with Marmoset Toolbag YOUTUBE VIDEO (recommended to watch at x2.00 speed) https://youtu.be/tiz7MIinnIU The current baking workflow in Marmoset Toolbag, particularly regarding the Auto-Reload functionality, presents significant challenges that impact…
Hi, I'm working as a contract recruiter for Telltale Games, an award winning game co. located in the SF Bay Area. We have an immediate need for a top UI Artist to work as an employee/including benefits. For a quick response, please email me at mdaglow@daglowconsulting.com Happy New Year! Marta
hello i have this doubt in 3dsmax: For example: create a boxAdd bend modifierAdd Edit Poly Modifier A Remove Polygon 1Add Edit Poly Modifier BRemove Polygon 2 my question is how to collapse edit poly A and B in edit poly C, so the result of the stack is: boxbend Modifieredit poly Modifier C A lot of times i use consecutive…
Hi! I would be curious whether this vehicle design holds up with someone operating it. Personally wouldn't be keen on spending time translating an un-altered AI-generated design into 3d. Could be a real time sink with the unfounded decisions/ hallucinations and noise that you later have to make work. Or did you do edits? I…
hi there folks, I'm working on an environment for a top-down shooter game in Unity 5.6. Wanted to share my progress with you guys, cc are very welcome. The main theme I'm going for here is some desolated looking area with a lot of yellows/grays and kind of overgrown concrete/metal structures. The area is not necessarily…
Looks really nice so far! To add to what Nihilus was saying, if you haven't already, it's definitely worth doing a greybox path of your levels and entire game before you get too stuck into the art. Because otherwise you might get 2 years into production and realise your game isn't as fun as you imagined. Although at least…
a Boston paper just put out this article about the top 20 videogame bosses of all time (in their opinion). my dissents aside I thought it was funny that they did this in honor of National Boss Day on the 16th! http://www.thephoenix.com/article_ektid24919.aspx