Hey guys, as part of my uni course I've been tasked with creating a Mech. Here's what I've managed to construct, let me know what you guys think! What you like, dislike, things I could improve on etc! High poly! Low Poly!
Yet another mech, this time heavy, doing for fun. At first time done some research about how to start. proceed to blocking detailing goes through each part now going to build lowpoly to proceed with texturing with Substance Painter
I'm inspired by Anthony Yoshida and Masterxeon mech modeling so I've made this after 9 sculpting atempts. I'm looking for advice and critique to improve this on all levels.
What kind of advice are you looking for? How do you feel about a certain piece and what do you think is missing or where do you think your strengths and weaknesses are? What I'm looking at I'd say there is a good use of color but maybe too much time is spent on polishing forms and shapes compared to the conceptualization…
I've been working on my hard-surface modeling workflow, and made this mech crab! It's a desert scavenging vehicle large enough to house a small crew inside. I got to do a lot of fun shape exploration on this, and I'm going to start rigging it soon.
Well, some of the animes that you may want to look at: Code geass (mechas) Ride Back (bikes that can sort of transform into mecha-bikes...but not quiet transformers style) Aldnoah.Zero Eureka 7 (this one has some unique stuff - surfing mechas, cool planes, etc) Guilty Crown (mechas and other stuff, cyberpunk setting)…
First time actually sharing my stuff to get critique! I started this guy just by free flowing from some random piece and then realized i want to make a mech out of him.
Hey Guys, I decided a couple of weeks ago to make a mech with a small diorama with the aim to choose something smaller outside of work so I can focus on quality and not lose interest. The following are some wip shots of the mech, its based of a concept by Peter Sutherland, its supposed to be something that quite industrial…