This is my first attempt at sculpting a mesh in ZBrush to be used for baking a tiling texture. Tiled 2x in Marmoset. Texture Sheet Diffuse/Spec/Normal Crits Appreciated.
And the Marmoset sheet for the first prop model. **This was the first time using Marmoset. The renders are a little dinky, but I'm getting better at it now.
Hey Marmoset Devs, Just wanted to formally request Full Dota Shader support for Marmoset Viewer. I have been trying to push what is possible with stylization in Marmoset and I was super pumped when I found I could make a custom ramp with the dota shader: "Diffuse Warp". I haven't really come across anyone using this…