If by animated without rigging, you mean it was just the mesh moving? If so, then you can take your rig and skin with to the non-rigged version with the animations. Because what you want is the vertex info of the animation which the non-rigged one has. If you can duplicate this, it should preserve it's keyframes.
Hey PolyCount forum, I am currently working on a small animation project for university and for that im rigging a fish and a worm. I am very new to rigging and these are my first rigs I have ever done so its been difficult. They eyelids of my rig are moving with driven keys but I noticed that after i bind the skin and move…
Hi there, thought I'd post this here too - more of a rigging and animation related post - for quite a while I've wanted to put together some sort of scripting and rigging reel - finally found time. Reel consists mostly of character related scripts + rigs and a little bit of vehicles too (I'm also working on a sculpting and…