This model will be used for real-time rendering so I'm trying to optimize it more. This is the low-poly, but the high-poly is just a linked object with a subd modifier (Blender). It is full of edgeloops that are just there to make the low-poly and high-poly shade better. (Marked in green are a few of them). Do I actually…
I'm a student trying to improve an ostrich rig that I'll be using in an upcoming creature animation course. The neck currently feels very difficult to pose and animate. In the attached screen recording, you can see the behavior I'm struggling with. The controls technically work, but getting clean neck poses requires…
I looked around on YT for you and there are speed-modeling videos like this one that could help you. Just be aware this is sped up 4x or so, just to make it less boring. But you can pause anytime and replay things. I would suggest trying to replicate exactly what they are making, following along step by step, just to help…
Ah, thank you all for the info. This may seem silly, but if I want a bunch of models to share the same texture sheet does that mean my work flow should bear that in mind? A lot of the time I'll finish a mesh and UV map it so it uses up as much space as possible. I usually then texture. But then if I were to make another…
So I just testing Suite 2 and it works really great, but I have problem with baking curvature map through 3DO - it bakes strange lines on flat geometry which make no sense, and it makes a lot of problems while generating details. Model was made in proper way, and baking curvature map through xNormal works fine, but not in…
Splitting normals before baking is a good process. We have a bit about why this is important: http://wiki.polycount.com/wiki/Normal_Map_Modeling#Smoothing_Groups_.26_Hard_Edges Also some great examples here, along with info on why those extreme gradients are best to avoid…
Hi guys and gals, Excuse me for this extremely vague topic title, but I don't know how to call this properly. Hopefully the attached image makes all the sense that's needed. But first this little backstory to explain what I'm after: I was working on an image for this month's challenge. As I finished it I figured it would…
Hi I was trying to make some kind of sewing on cloth made of leather ... the way I did was by simply drawing some masks for each sew and then inflate or extrude somehow , but , the result is not that good ... is there any other sugested way to make this? this is the kind of item I want to reproduce ....…
@ RyanD Wow thanks mate. You made me dodge a bullet there. Otherwise I would waste months trying to make a living I would never would. This calculation should be a sticky or something. Now I can have a fresh start to new year :D