Just did a test that seemed to work for me. Under Render Elements choose "mr Shader Element" then assign it a ambient occlusion shader in the "parameters" tab. This will spit out a second render pass whit your AO.
Hi! I tried with Max 2011; That error appears when you have a mesh with 2 or more sub elements; in this case, you must give hints for all the sub elements, not only one, it worked for me :)
This is a lot like a project I did recently. Only better. I can't really give and c&c, suffice to say I like it. Did you model all of the lens elements or just the front element?
I have a hard time figuring out the details or knowing exactly what the forms are. More often than not it's about the composition of the elements and the frequency in the detail around the elements. Or maybe I just like to scribble lol.
You only need one smoothing group for source engine colission models. Just make sure your elements are not welded together or something. There is however a limitation of how many elements a colission model can have.
You can mask things by UV island or polygon element to avoid bleeding. Create a mask on your layer, then use the Selection tool (4 on your keyboard) to paint a mask using polygon/element/uv selection.
when rendering to texture, I am using multiple objects baked on to a low poly mesh and would like have an alpha for each element without separating the high res mesh. ie a high res torso might have 12 different elements , but they are all attached. I am renderig out a diffuse, so can use the magic wand to select the…
So here's the problem. i'm trying to bake some ao-stuff and reassign materials, attach and detach elements and stuff. and every now and then when i assign a color out of the sudden the elements get all the same color even though i only selected one special element. e.g. everything gets a blue color. its annoying as hell…
I would rather not, but we are in a pinch. I need a elemental skinned for our mod, Battletech : Mobile Infantry. Here is a link to a pic that is about what we are looking for the skin to look like: http://www.cdmag.com/articles/030/006/shot9.html (not a elemental, but a good idea of what we want) We are looking for a high…
thought it would be easy but cant do it. I got a diffuse that i want to be non glossy, and another diffuse i want to combine that has elements that are very glossy. These elements or whatever dont overlap in this case so i dont need to overlay. Not sure how this is done.