Wanted to do this because the concept looked good and I wanted to take my time in the blockout phase so i can nail down the proportions first before doing anything else. Once I fully nail down the blockout the high poly should be a breeze and I know that my blockout skills are abysmal. Will hopefully get this done…
Hi! Perhaps you find some useful info on the Concept wiki page I think the base of many environment concepts is a 3d blockout. For example concepts could be done on top of renders of a greybox level, or the current level state to explore options. I think a crucial part when fleshing out an idea, whether 2d or 3d, is…
Bit late to the party, but I just saw this and couldn't resist. There's a lot of promising looking scenes. Understandably the blockouts differ due to the concept's perspective being slightly off. But I think it's key to find the middle ground as there is a big difference between the width of certain blockouts - notably…
yeah. i mean, they might have a blockout/sculpt they bake down into a simpler version that gets tested with just textures, then do the cuts based on those
Hey, I'm a university student working on a replica room-interior for a project. The room is based off of the roundtable hold dining room from the videogame EldenRing Nightreign. To begin with I have started out with a preliminary blockout looking to recreate the general scale and proportions before going into more detail.…
I'm blocking out a level for a SciFi FPS and need some direction in where to place assets in order to avoid a direct path to the capture node at the top of the hill. The setting is a mining facility in the mountains that has to be guarded from a rival faction. I'm still trying to figure out the "golden triangle" stuff. So…
Limewax: I agree, lighting and props will help greatly. It was suggested to me to block out the entire scene to work out any problems with modularity before I did anything else. It is killing me to not go in and make things look good, but I am forcing myself to finish the blockout before I do anything else. This is really…
Final images: Hullo. Just started a new scene based on a great concept by Eliott Lilly. First time making an environment and also the first time using an engine, so it's going to be fun. The blockout: Highpoly stuff so far: Trying not to get too bogged down in the detail of my high-poly yet; just getting the majority…