Hullo. Just started a new scene based on a great concept by Eliott Lilly. First time making an environment and also the first time using an engine, so it's going to be fun.
Highpoly stuff so far:
Trying not to get too bogged down in the detail of my high-poly yet; just getting the majority "there" is kinda a priority. I'm leaving the exterior stuff until I'm happy with the interior. I know my blockouts look kinda glitched, I moved on from the first blockout I did yesterday; so I just used all the high-poly geo without turbosmoothing.