Are characters with props that are on separate UV sheets able to be imported as 1 fbx into UDK? - If so - how would I do that...I tried just having them all and exporting them from maya - but i got a situation where half of the model is missing or invisible
Okay so here's the issue. I'm trying to render my scene using lightmaps created on a 2nd uv channel. I'm wanting that lightmap targa to multiply through the diffuse. I know for game engines its as easy as plugging in that lightmap targe in a multiply area for the 2nd uv in the shader. But I've never done it in max. Does…
Hey guys. I've been always wondering how to do this and now I have a static mesh thats small and I dont need a square texture. Right now I have it taken up half the height of the 0 to 1 space. I dont know how I can export this out (Maya User) as a 1024x512 or 512x256 non square texture. I saw a thread here before but cant…
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Looks much better! The black gradient on the meshes are results of assigning 1 smoothing group everywhere. If you want a sharper look at some place, just click on the auto-smooth and most of them will end up good. But for more curved surface, assigning a smoothing group 1 is the best way to do that. Anyway, if you want…
Hi guys, I have an ambiant occluion map using uvset2 (object unwrapped totally) while on my uvset 1 i have tilling diffuse. I'd like to blend my texture information (uvset01) and my ambiant occlusion (uvset02) at rendering in maya mental ray. Is there a way to do that. I tried with a multiply node but i can't choose the…
Amazon buys video-game streaming site Twitch $1 billion Sorry if you already knew this but I must have had my head in a bucket at the time. http://www.bbc.co.uk/news/technology-28930781 Also, Why Do We Watch Twitch? [ame] https://www.youtube.com/watch?v=o33l0D7WmCc[/ame]
If I have some repeating parts using non split seamless UV repeating beyond 0-1 space? In the new version maybe? It's very huge limitation imo . A reason I often prefer 3d coat over SP
Hey Everyone, Here is a new project I am working on. I really wanted to get back into some toon sculpting and I really like the look of these guys. I am a really big fan of Creature Box art; its a style I am comfortable with, but can have its challenges as well. There is still plenty to do and tweak on this. I am wanting…
Hey Polycounters, I've been looking for someone to share, compete, work with and collab with making and complete unreal games in the range between 1-20 Gigabytes. I have an extensive unreal library and although I'm not looking for any specific Jam or Project I am looking for a specific person. I need someone that has some…