I've been trying to figure out a workflow for myself creating hair cards in Blender. I tried a bunch of add-ons but I'm too smooth brain to get them to work for me so through a lot of struggle and perseverance I finally managed to make something that I enjoy and helped. oh I didn't expect the images to be so big, I'm not…
25(L)*25(W)*~25(H) in mm, looking for 2 model, one with realistic styling and one with realistic styling and a stupid looking face contact: L̸̎́e̵̛̚v̴̓͘ĭ̸̇a#0001 on discord or via email at c.chun.wai2@gmail.com ended
i REALLY like zbrush3...so much faster. however i'm having some troubs bringing my sculpts into max. has anyone experienced any probs? the settings are the same as w/zbrush2. but i can't even bring in a model that is 500,000.
anyone curious about playing ARK: Survival evolved i just started up a fresh server, come ride a dino with me! CoffeeKingdom server 209.170.149.82:44721 [ame] https://www.youtube.com/watch?v=W-8ZP7UoRV8[/ame]
http://www.pioroberson.com/images/minitut_topology_worflow.jpg i've never tried to "snap" a stipmodel to a highres version. i've been messing around w/it in max but can't snap planes to faces....don't know what i'm doing wrong. anyone?
You mind posting or pming the code? For example: button -e -l "<-" -w 260 -h 32 -c "ToggleMergeToolbar"; You cannot edit a button when you are creating it.
And here is the final-ish vertexblend material in UDK. It interpolates b/w the painted and exposed brick as well as the painted brick and that black mold stuff you see in the concept art:
Cool! Using just a ball point for these? I'm undecided wether or not I'll keep myself to B/W only for the whole month, but I think I'll learn a bit by keeping to it.
A - W - E - S - O - M - E !!!!!!!!!!!!!!!!!!!!!! Please share your know how and making off and tutorials and all ^^ :D I want to make a similar enviroment ... this is great.