if you want to get better at 3D art, you're going to have to buy the software and train yourself in your free time Last I checked Novedge had one of the cheapest listings for a Zbrush license (I'm not sure if this is the case anymore, I don't see a perpetual license listed, would want to double-check), you can also buy a…
Yo! After seeing a few of the single texture environments being thrown around lately (especially Snefer's), I decided to have a bash at it myself. I am using just a normal and AO which is generated in nDo2 ONLY! :) I'm a nice chunk into the environment now so it's time to start a thread and spread the lurvv. Couple of WIP…
Hi Guys How are we doing today? :) I am making a Bullpup Rifle, and would like to know if there are any links that you guys may have to realistic Gun Metal Textures. I am struggling a bit to find decent Textures. Any help would be great Thanks M
Greetings! I am currently looking for paid modeling and/or texturing contracts. Props, characters, environments, whatever you need, modeled and textured entirely. Portfolio: http://www.pioldes.com
If you are cutting in edges on a model with a tiling texture that has previous uv's, the placement of the edges can affect how the texture reacts. However as earthquake mentioned, remapping the uv's will fix any stretching. To give you a real world example, if you slice off the top of a pillar and add damage modeling and…
I've been using substance painter for awhile now but mostly depending on premade materials and smart materials, and alpha stamping. I'm really looking to improve and get into hand texturing my own assets and not depending on drag and drop with heavy filter and generator usage and masks. What steps would I need to be able…
I want to learn PBR texturing . So I want to watch a best tutorial that serves as a good intro to PBR texturing . . The tutorial must comprises of :: 1. UV unwrapping using 3DS Max 2. Teaching all kinds of PBR maps (Albeto , ambient , normal etc ) 3. Texturing using photoshop 3. Applying maps and rending using marmoset…
Not too long ago HandSandwich put his 3 Darksider's Lowpoly weapons up for SDK in the lowpoly-thread here: http://boards.polycount.net/showpost.php?p=1089003&postcount=3893 So here's my contribution, bare in mind I'm not aiming for the Darksider's rendering style so it's more of a reinterpretation. The jury is still out on…
Position Information Title - Model/Texture Artist Type - contract position Starts - immediately Duration - 6+ Months, with opportunities for future contracts. To begin on this project, we require a minimum of 20 hours per week of availability. Compensation - competitive, depending on experience About This Position Were…
Hello everyone, Recently I've been working in a project that requires a extreme detail in the texturing and material creation phase. The textures are created based on real photos of real materials and we need to match them as close as we can. In this pipeline we use Maya and Vray for the modeling and rendering, but for the…