> Do you want work in china ? and become a 3d teacher. if you would like to, please contact me . The details is as follow: > Requirement: speak English and teach 3D in English. > Holding a bachelors degree or above in the discipline of 3D animation, and with 2+ years experience in 3D animation design or teaching.It will…
Hello, student here. I'm having difficulties with baking my normal map for a school assignment. Been trying several different settings such as for example ray distance, 3d cage, minor edits to the original mesh but the results always end up looking about the same as the picture below. Having googled for hours at this point…
I was surfing the 3d blogs and sites today and i stumbled upon some really coon news. For those interested, it seems that mR 3.8 will actually make it in all 2011 series and quite possibly iray too since it is included in mentalRay 3.8. Although it is categorically denied and refereed to as an"error" of the documentation.…
Make sure you are paying attention to pixel density, throw a check board texture on each model. More UV splits are going to increase your tri count, just remember that. You shouldn't put 2 seperate uv islands right next to each other like you are doing with the side pieces on the bottom left side of your UV maps. The sharp…
Nice . I don't how to say " THANKS FOR YOUR HELP ! " Actually I think Game animation is the most mysterious part of the game Industry in these days. For Example I don't know how can I export a Ray Fire destruction type animation Into a game engine ! For Example Unity only Supports Bones and Biped fr animation and using…
Update #5 Its been a while since I worked on this, I had to deal with some life issue's wich are now fortunatly resolved. I have started on the bay on which the cockpit rests. I wanted people to get real close to the cockpit and walk around it. But most of the dock designs from the games dont allow you to do that, probably…
While the OP hasn't done the greatest job at explaining/showing the issue, this doesn't seem like a case of a high not having details that can be caught by rays - after all, the screenshot clearly shows a slant. He even mentioned that "It happens when I deal with rectangular uv islands", hence suggesting that the issue…
With a large majority of the Low Poly Models having some
basic unwraps applied to them, the remaining Low Poly Models would all be
unwrapped. These elements would be the Head, Dome, Ray Gun, Muzzle and Scope.
The Arms would also be refined in an attempt to find a better way to unwrap the
Hands, with the sides being…
I'm currently working on a car model and am at the stages of baking and doing the materials. However, I've run into an issue when baking the low and high poly models. The material is a bit distorted and there are some black speckles around sharp angled edges. With that in mind, I figured it was something to do with the…
This is a super annoying problem. Other ways you can get around it is by freezing transforms, which also sucks. Changing to DirectX or OpenGL may help, or trying a newer or older video card driver. I mostly get this on large scenes where I have large transform values, what I usually do is a small box select around a vertex…