[ QUOTE ] [ QUOTE ] This is fucking bullshit. Have fun at the expense of this guy all you want if that's what polycount is about now, but don't try to justify it by passing that as constructive critisism. I agree having this sort of work is a bad idea if you're looking to get hired, but constructive would have been: "Hey…
Woodland Hills is the Valley. It's actually the hottest spot in LA. I used to work there back in the day. You can live pretty much anywhere in the Valley and have a decent commute. There's a ton of fun stuff to do over there. Good art school for side classes, beaches aren't too far, fun hiking, hot weather, etc. But yeah…
Finally got back to finishing up this character! Started this guy when I was taking Ackeem Durrant's course at Vertex School. I learned so much throughout the process and had a blast creating the demented look and the snake assets. Each stage taught me something new, and it was great fun! I did make other characters but…
Thicket Games is on the lookout for vibrant individuals to join our growing team! * Fully Remote Positions * NDA Required * Contract Positions - We do not require non-compete * Live outside the USA? Contact us to discuss your options. We want to be super transparent: We are a self-published studio without any external…
@ seven: cheers mate, I had no idea. @JGount: :D One day i make a dragon... and show you new things. @A-Game: Thanks! Character is at 60% to 70% done now, I will keep at them. @GCMP: Ah, thank you very much for crits... - I am gonna make a reference sheet of what i used, as i did use deeper ref than the google... and a…
I can understand peoples opinions about this move, they should be able to afford top dollar. However, I did happen to go to Unite 12, and see a talk from Brian Fargo about wasteland 2. I have to say i'm a fan of how he conducts business and though initially put off by the cheek of it, and annoyed how this appears to be…
The problem is everything you just said would require time for the game to be reviewed, something which can't be done professionally from all the requirements publishers and consumers put on reviewers. Not to mention, objective bias is something many people don't seem to have. You either play in favor of the studio because…
Internal Playtesting Begins I think it goes without saying that Indie Game Development is hard grueling work, it’s certainly not for everyone. Every aspect has to be planned out and hand crafted to ensure for consistency, But in the end when it all comes together is when It all really starts to shine, the level of…