thanks for the crit :) Will look at that back part (totally forgot to make the other bit) and the gun size when I get in. I'm sure the ref I had showed the angle on the side of the Jeep, but I will double check that too :) Will post more soon! Thanks
Great points Lee3dee, I'll try and get those on the site. :P Steak: I reckon it's a Far Side / Frank Sinatra reference. Since a kid I'd always draw a dog in a fedora and glasses and a cat with a cape. You'd think by now I'd be good at it.
Hey guys, I'm looking to get myself a new screen, currently I use a 24" for my main screen but I was thinking of going a bit bigger. Just wondering if anyone uses larger than 24" and whether they like it or not? My main concern is for zbrush use. Cheers
Moving your topic from 3D Showcase, into Technical Talk, where questions like this are more readily answered. It’s a bit hard to understand what your goal is. Are you trying to create the five-sided polygon shape into a 3d model to be printed? The shapes in the middle of each screen are pretty simple, modeling wise. Start…
I had mine taken out when I was in high school because they were impacted. They used a saw to cut each tooth into quarters and then sucked the pieces out with a vacuum. I woke up with a mouth full of coagulated blood. The general anaesthetic made me stay in bed for almost three days afterwards. The first day home I felt…
In my experience that is exactly what you want to do. Polycount on things like that wont make that much of an impact as while you are doubling the polycount, you would only be doubling 100 to 200 tris for some grass or bush etc. I am sure there is a double sided shader in Unity (cant remember off the top of my head) but i…
Not exactly. The point of the groundgame is dominating space... Which i'll admit lesnar did, to a degree, by pure size alone. However, on the offense controlling space means -> neutralizing opponent's guard (lesnar avoided guard with his takedowns; expected from a wrestler of his caliber) -> avoiding getting roped into…
Thanks @Martijn. First, I try and find blueprints as it helps to define the shapes quicker, although they aren't always accurate. If there aren't any, try and find reference from photos with as little perspective distortion as possible to be your orthographic views. Also I like to look for reference that fills in the…
I figured out the artifacts were simply me getting used to Maya (forgot to change the bump type to Tangent space normal). Still struggling to fix the channels issues. Some of them are fixing with flips in PS but some aren't. Not harsh at all. I'm glad you commented. Here are my thoughts: 1) What I did was I modeled half a…
It's been a while since I posted. Things have been getting busy! But without getting into too much detail, here's what I've been up to. So I figured out what was causing the weird lighting. It was because of how the normal map was being calculated in my triplanar projection material, because triplanar projection naturally…