I've been assigned a task to create a generic human NPC. And here's my initial attempt (actually the second).... Now, please ignore the arms being too long, the feet being too small and the loins lacking volume. What I'm interested in is the overall proportions of the structure. I had issues with the head, so I decided to…
wait you are saying the place in the last shot where the crate hits the ground it fuses with the ground ? and there is like a little hole under it ? i cant believe that that is way too inefficient. the best way to make levels that have a csg/bsp feel is to work with extrusions extrusions and more extrusions and if you have…
Hello! It's been a while since I was last logged in, but I'm actually working with 3D now so I have more of a reason to come back. I'm currently studying 3D and animation, and my level is still kinda low cause the Norwegian school standard is terrifying compared to other countries. However I'm trying my best. I love to…
So yeah this is really really nothing special. Figured out turbosmooth and some other stuff and figured i'd try making something that i'm familiar with. Sooo it became a surfboard. Prolly very very bad lmao but heck first try ever and still wanted to post it so i (and others) can see/follow my progression as i'm learning…
I have made a normal map just to test and i keep running into the issue of Ndo2 always wanting to convert the normal map i created in Xnormal, which then it reduces the quality of the map. is there any reason why it would be doing this as i have added a picture to show. When i used the legacy versions it would work…
Hello everyone! I need some valued input on how I can improve this piece. Some glaring issues that I'm aware of is to get rid of the plastic look and might have to redo some geometry if its necessary. It's suppose to be a flower of alien origin and I have only used Maya and Substance Painter so far. :)
I went looking for the forums recently, as now UT2004 got re-released , I couldn't find any other way to do some playermodels than Milkshape. I think I bought it twice over the years as I kept forgetting the code / losing the email I regged on. Must've been 2002/2004 I last used it. Would be cool to see the project picked…
I found a lot of tutorials about reflection maps but nothing about a "reflection map mask", I need to know what it is for a work, someone knows how it works and can attach an example about it please? I would be eternally grateful to you! Thanks in advance :)
The VA denied the tuition for Gnomon. Instead they will only support a community college program. I am supposed to take CG animation certificate program from Mt. San Antonio College. They do have some modeling classes. (basic, intermediate, and advanced) And yes, they teach Maya. But I am not sure what kind of career I…
I am experimenting with some nighttime lighting with my current scene and ran into a quick problem. As of right now I am working on a castle wall. It is made up of a tiling stone texture. For the window gaps I applied a 2nd material ID and used a emissive material to get the effect I wanted. The problem is I had vertex…