i recently started a model based of the Pandarian brewmasters of Warcraft 3. http://www.thepraetorianguard.com/~amouro/panda/pandahead2.jpg http://www.thepraetorianguard.com/~amouro/panda/pandahead3.jpg http://www.thepraetorianguard.com/~amouro/panda/pandahead4.jpg…
The big issue with storytelling in games is player agency. The more decisions and ability you offer the player, the harder it becomes to break things up into pre-scripted sequences. While story-boarding is an excellent technique for planning and visualizing story sequences, it is much harder to apply in a medium where the…
You can sort of save selected. One of the Luxology staff wrote a pretty solid plugin to do it, as a stop-gap 'til they implement "proper" save selected (this apparently requires a major overhaul of the entire save system as it's not built to handle that at the moment - think it's planned for 801 but people have been asking…
Looks pretty cool. Keep working on it man, I would setup more detail in the rib case as it looks like just grey cylinders.. The wrinkles in the cloth like Brian said need to be more refined, and the bottom of it looks too even. There's no wrinkles at all, or rips and tears... The cloth should tell a story just like he does…
While I'm sure you really want to, i don't think its necessary to go that far into a nude for a character that will appear in Call of Duty. It seems like you're missing what the point of what Call of Duty is, unless the character you're choosing to make is a stripper in [whatever country the CoD game takes place is]. I'd…
[quote -Racial profiling for darkies I don't agree with this one. Unless they are suspect, they should be left alone entirely. -The worst international rap in this nations history Disputable. Many world nations disliked us when we broke away from the UK, and gained our independence as well. [/ QUOTE ] Im not going to get…
What I hate most about MS3D is the lack of soft selection. When I want to put something into UT2004 and the proportions don't match the default skeleton having to move a lot of vertices in a gradient SUCKS. Oh and no weighting is an awful shortcoming. Seriously, Mete shot himself in the foot with that "I won't improve…
GIFS AT BOTTOM Alright folks, here is the rundown, i have this squidy sort of bone structure. You can see in the GIF from 3dsMax the motion is smooth (aside from the slight jump at the end of the gif) Then there is the one from UE4 where, when the tentacles are approaching each other there is a very clear hangup in the…
been experimenting with joint placement and skinning in earlier stages of modeling. found that the split branch order smooth skin cluster option allows for successfull retreats from modeling mistakes cly_armature 1 > http://rogerklado.web.officelive.com/Documents/cly_armature.zip /* cly_armature.mel v.0.1 // Roger Klado…
Hey everyone! I want to show you a work in progress of an Arae, a character of a game I have been working with a group of friends for a while now. I want to bring this character to a full game ready asset and I want to show my progress till the end with all of you. This are the references I'm using: These are the work in…