Pinched, as in too sharp? There's an edgesplit modifier still there, I should remove that to soften up those edges a bit. If that's what you meant anyway. And yeah, the bumps. :( It's pretty difficult, I feel I could spend hours just trying to smooth it out. I wonder how people usually handle this (curved surfaces with…
I'm going to sound like a huge ass and crap all over your hard work. But only because this is polycount, you need it and the source material is so well known. Before diving in to the sculpting I think you need to work on your shape and form. Taurens have much more dramatic porportions and thinking "oh I'll clean it up…
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Mcejn, how many hours did you spend drawing noses, hands, eyes? You don't think there is any benefit to practicing that way? I myself have never just did a leg but I spent countless hours drawing hands and did several in zbrush to try and get the hang of it. To OP, you should definitely have a folder full of anatomy…
Great to hear man. Here is another thread and there is plenty of talking about cameras in it : http://www.polycount.com/forum/showthread.php?t=79655 I never used any of the cameras you listed but for starting camera any one of those should be fine :) Go to the store and pick each one of them in your hand and play with them…
I really like it, awesome stuff. I agree about the song. I love the horse running/walking and the ogre is great (minus the ridiculously over the top head movement in the run). I think the swing/wall climb is perfect and the disarms are great. It's quite a leap from the first reel, nice work. =) I liked the axe toss at the…
Firstly. I apologize if this is not where I should post things for feedback. If this isn't could someone kindly point me in the right direction. In the meantime , In my short career I've mainly focused on hard surfaced models, texturing etc. Haven't done a humanoid since school but have time this month so I wanted to try…
This is my next project. I chose this to challenge myself because it includes both organics and hard surface modeling. I'm also going to challenge myself to hand paint the textures. This concept is from Trion Worlds RIFT and I aim to get my art to that level. Do many studios use Zbrush or sculpting software or are studios…