Hey Zetheros, thank you for the kind words! There's indeed some purely aesthetic parts to her face mechanisms but I'm intending for the pupil piece to be able to rotate (maybe the other thin pieces as well). Hopefully that will balance the big gear not making total sense! In hindsight, I could have planned this better for…
Huh, haven't updated this in a WHILE. I only published one project last year so it seems time to share it again. I spent some time playing about with Unreal's hair strand physics and will continue playing with it this year. https://www.artstation.com/artwork/Nyl3QJ
So no one testing things people say (and just believes them?) that is kind of dumb.wasn't dumb about it i paid attention to the situation (i noticed the swelling) and now i know a lot about standing(on topic, addressing comments) and the people that talk about "health & wellness", if you aren't doing it (learning about it,…
Quick look after learning couple months back about krita:(free / afaik) https://www.youtube.com/watch?v=vK1-hiAqs8cthings have changed a bit since then and it has separate "filter options within the layer options", to single out R,G,B atm not at the pc with krita on it but yeah you'll get what i mean and video shows you…
Coming along nicely! Not about the project, but the presentation: Your HDRI/angle of choice seems pretty evenly lit for many renders, washing out the normals. The wardrobe seems to remedy that, though. That being said, a more pastel look could work well, too. The table reminds me a bit of the Brambly Hedge TV show in that…
Hello! Thank you very much for the feedback and a warm welcome! I was concerned about the quantity of my work so I did my best to concentrate on the quality. I am mostly aiming for prop artist at the time but I try my luck with character job opportunities as well. I also have work experience of 1 year at a studio, there…
Location: RemoteContract Type: Freelance / Per-Level BasisStart Date: ASAP We’re looking for a skilled Environment Artist with solid Unity experience to help create realistic VR environments for Meta Quest 2 and 3. Our levels are small in size but highly detailed, with a focus on believable lighting and strong performance…
looks pretty good sacboi, not sure about the artefacts - can't really tell from this pic. Doesn't pior have something about this method on the news page?seems like an interesting technique anyway
I don't know much about guns, but this looks good to me. I like the worn down corner of the grip panel. This doesn't seem to be a realtime piece at a first glance, but there are some distortions in the details, like most notably the big screw on the grip panel. Is that normal-mapped? If it's geometry, it probably shouldn't…
Hello again! I wanted to share my latest project Ive been working on. A little background: I play/run tabletop roleplaying games, and there is one of my favourite - Mothership. Its about space horror sci-fi style stories.We have four character classes to play, and this is one of them - Teamster (tech, support, engineer).…