Goal was to bring my idea to life by using free assets from Epic. I wanted to lead the player eye to an entrance above. Nothing fancy like Raytracing or soft shadows due to no volume fog support for it yet in Unreal. Hand sculpted landscape and went for foggy atmosphere at night time, full dynamic lighting. Quixel…
Hello polycounters :) I did this weapon few months ago for RedHound Studios , and i got OK to post them ;) Here are some shots of the HighPoly model , The Mac-10 is low detailed model , so it was hard to find extra details to add :) I will post the final LowPoly model and the Texture Sheet after i get back home tonight and…
I downloaded max 10 and it seems to move important tools around like view image file so I can have a reference while modeling instead of having to put it on a plane. Oh and now I have one model that I built in max 10 and I wanted to zoom out way past the model but for some fecking reason it keeps me within a certain…