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polycounter lvl 12
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HAWK12HT polycounter lvl 12





Goal was to bring my idea to life by using free assets from Epic. I wanted to lead the player eye to an entrance above.
Nothing fancy like Raytracing or soft shadows due to no volume fog support for it yet in Unreal. Hand sculpted landscape and went for foggy atmosphere at night time, full dynamic lighting.

Quixel megascans, Marketplace and brushify free assets have been used.

Hi-res
https://www.artstation.com/artwork/8l0DwE


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