Hello polycounters
I did this weapon few months ago for RedHound Studios , and i got OK to post them
Here are some shots of the HighPoly model , The Mac-10 is low detailed model , so it was hard to find extra details to add
I will post the final LowPoly model and the Texture Sheet after i get back home tonight and prepare some renders .
Comments and crits are much welcome .
* RedHound Studio is always on the lookout for good artists .
Replies
One thing I noticed though, is that the Cobray logo on the rear is inaccurate, unless you changed it for copyright reasons.
(but of a big image, but as you can see here the silencer's width is almost equal to the gun's height)
Your Semi/Full Selector is VERY small. It looks like I'd need tweezers to turn it. The real one is alsmost as big as an ar-15's.
That's a Mac 11, which is a little smaller, but still.
The Pin that you have going through the gun, just above and to the left of that selector, isn't there. That Pin IS the selector. On the Left side of the gun, it's the switch, and on the Right side it looks like a pin (but rotates with the selector)
Your Mag Catch (in it's current position) would be dropping the mag. When the mag is fully seated, that little switch at the bottom of the back of the handle, rests flat (horizontally) There is also a little notch (conical) above it, so you can hit it down with your finger.
Notice the TINY little bump sticking out the back side of the grip, at the base? That's the mag catch in it's resting/latched position
You can KIND of see the little notch I'm talking about in this one:
Thanks alot guys for the feed back , much apprciated .
@ Racer445 :
No no it has nothing with copy right issues .. i just didn't have a clear image for that logo .. i wish i had this image you posted
@ Tumerboy :
Yeah i agree the Semi-Full selector is very small , i was concering about that part too but due to design issue when i added the lamp base at the bottom i had to make it smaller .
The reast of your points are totally right perhaps i didnt pay enough attention for those fine details .. thanks again
@Flewda :
About the HighPoly render shots setup , it's simple Vray ambient occlusion setup with no lights at all .. simple Gi with irrediance map as primary bounce and QMC as secondary bounce and with 1.0 mutiplier Environment .
Here are some wires and renders .. a High level of tear and wear was required .. The LowPoly Model count limit was around 1k Polys only , i wish i had more polys around 4k tris it would turn out much better .
Best Regards ,
M.Rotab
Best Regards ,
M.Rotab
look at the ref guns people posted, none of them are nearly scratched this bad. its too beat up for even a post apoc game
But heck, that model is awesome! Not a bad job with the texture, either.
I took my texture from the recent gun challenge and desaturated part of it just to show you what i mean here. Hopefully this helps.
http://img390.imageshack.us/img390/4799/colorac6.jpg
No refrence images used in the textures except for the glass of the lamp and the scope .
About the scratches yup that what was requested . and i have seen some more heavy sctratched mac-10 .. look at this one coming soon in Farcry2 http://image.com.com/gamespot/images/2007/233/942192_20070822_screen001.jpg
Btw nice weapons EQ really inspiring i was keeping an eye on your sniper while building the mac
Thanks again for all feed back ..
Regarding the wear and tear on the texture, I wouldn't mind the amount of it so much, if it actually looked realistic. The scratches, especially on the back, look really hand-painted like you just did a quick scribble on a layer. In fact the whole texture generally looks quite hand-painted rather than realistic.
After all the realistic detail added in the highpoly, it kinda seems a shame to do a texture which doesn't look as realistic.
As EQ said, more saturation and colour variation here and there would help, even if it's just a tiny bit.
Overall pretty cool work, but yeah it looks like some strange decisions were made when doing this (modelling all the detail in to the high poly, making the barrel and silencer REALLY lowpoly cylinders, random-looking painted scratches)... it seems like it could have looked a better without a whole lot more effort.
Thank You !
@ MoP .. i guess i need to practice more on the metalic texture work . too much scratches ... i modeled the text into the model as the high poly model will be used in some promo stuff and so .
Thanx for feedback