http://features.cgsociety.org/story_custom.php?story_id=3659 Goddamn! That is nice looking! Although I'm not very familiar with anything warhammer, this looks like it has a much more fantasy look rather than the more post apocalyptic look other warhammer things have. But there are just some beautifully rendered scenes in…
To change the clothes your character is wearing in-game just change the player model's material. You could perform this action on a button press. Just write a script with a public function, get a player reference, get the player's material renderer component, and then change the material to something else. For the weapon,…
the weakness in all the tutorials shown here is 2 fold. 1. The artists are not testing their works repeat pattern over a large area. This can be done easily. Drag a mask around your tiling texture, select DEFINE PATTERN from the IMAGE pulldown menu. Create a new image thats huge ( 10,000 by 10,000). Select the flood fill…
So this is something I've had a hard time figuring out for a good while now. it seems like something that was avoided in alot of games in the PS2/Xbox/GC era, but a few games and some mods from the era seemed to try and solve it. Does anyone here have any content for doing running water effects within those specs? I'm…
Update: So I decided to take a break from finishing my HL2 Metrocop to enter the CGHub Bioware contest. I could use some critique before I get too deep into the low-poly version and texturing, although I'm kind of down to the wire on this. Here's the high poly right now: CGHub Thread
Sorry, we are no longer accepting applications for this role. _______________________________ Hey there. We're Feel Free Games, the indie team behind Luma Island. Our next game will be very different but we can’t reveal what it’s about in public yet. To help bring it to life in Unity, we're looking for a super talented VFX…
Hey! This is one of my very first models i'm working on for the DOTA 2 workshop (I'm fully aware there's a subforum for that, however i'm asking for feedback on design and technical part of my model :) So here we go! Screenies - http://imgur.com/3YXNSWw,fbaoz6I#1 (top view) - http://imgur.com/3YXNSWw,fbaoz6I#0 (angle)…
1) yea i agree, i play 360 and even while changing your guys look, unless your looking at say his face up close for different masks its blurry... in game is one thing.. but when your guy is the only thing on the screen and is his detail is the focus of what you are doing at that time... and its still blurry - i dont see…
[ QUOTE ] World of Warcraft is a poor example Vig, because it's one of the best looking MMORPG's out there. So infact graphics do help sell that game in compairison to it's competition. -R [/ QUOTE ] It does look good but the tech wow uses is hardly "cutting edge". I wasn't bashing wow, I love the look and artistic…
Just tile it normally and then paint out a mask to decrease obvious tiling, layer multiple variations with different rotations and paint again. Or utilize some of the procedural stack to mask things out with various noises. You can also layer in specific decals and it will tile automatically. You can also generate a small…