Update:
So I decided to take a break from finishing
my HL2 Metrocop to enter the CGHub Bioware contest. I could use some critique before I get too deep into the low-poly version and texturing, although I'm kind of down to the wire on this.
Here's the high poly right now:
CGHub Thread
Replies
I agree. Some time of tool belt, or military looking stuff would be really nice to see.
I did lengthen and thicken the arms a bit, however.
The last couple weeks have been spent building the lowpoly, rigging and texturing. She comes in at 13k right now, and the image below is with some DX11 tessellation.
I really want to push the textures a bit further, so any critique would be appreciated.