Hi guys, please take a look at these images and tell me where I went wrong. I had no problems until it came to creating and exporting the albedo from 3D Coat. Workflow: LP & UV (Maya), HP (Zbrush), Bake (xNormal), Texture (3D Coat). Below are the LP and HPs, a combo of LP UV, normal and AO, and then the Albedo from 3D Coat.