Good catch on the hands/feet guys! Thanks so much. I like easy tweaks. Dude duncan seeing the way you push the proportions on Chole totally makes me want to do that to him. It looks so awesome. I am not sure yet tho. It's tempting. It took me a while to make decent low(er) poly clothes. I build almost all of my clothes by…
Angry Mob Games is looking for a 3D Character Rigger, with 3dsmax experience. This role is sometimes referred to as Technical Animator. We’re open to working with freelance character riggers, working remote from home. Responsibilities: * Create Character Studio Biped Rigs * Create custom rigs using standard bones * Skin 3D…
Hey guys looking for some help here! I have been tasked with coming up with a solution to baking lights into models inside ue4. Looking to create a general scene that the artists can run their building models through individually to bake the lighting info as AO in the model before moving the models into the live project…
Hi, Everytime I want to start a new project, I always end up giving up because I never know how to start or how to proceed. I did a bunch of tutorials (Youtube and Digital Tutors) where I had to model (sculpt) different assets (LP and HP) and these tutorials were okay because I learned how to use 3DSmax and Zbrush (a…
If I were to a full naked male sculpt what would be the most effective way of starting the base mesh? From my understanding when you create the base mesh the polygons should be fairly spread throughout the whole model so some parts of the model will not be more decimated than others. Here is my knowledge of ways of…
I was just wondering if anyone had any good recommendations for a laptop that would support all the latest games and be powerful enough to use 3dsmax or any other major 3d app. Are graphics cards for laptops less powerful in general? Would it be easy to upgrade in the long run? I intend to use this as a my main machine ,…
You might need to set your smoothing groups to 1, apply the edit poly modifier and collapse the stack. Sometimes I get horrible shading on imported meshes and that's the only thing that will actually force it to recalculate. If you mirrored the model, more than likely the UV's are stacked on top of each other. You should…
The one you are more comfortable with will usually be the best option. Of course that doesn't mean you should stick to XYZ shitty workflow and never branch out but... The time it takes to ramp up in another persons/studios preferred app will easily eclipse the time it takes to just bust out the model in something you're…
yeah i was going to say the butt looks saggy and the hips too wide and the legs too far apart from each other at the pelvis. also the eye sockets look very large and strange. if he took his goggles off how would he look? i expect the skin would be distorted slightly from having the goggles shoved into the flesh but here it…
Hello, Im having this issue in substance painter where, after importing and painting normaly with no problems and no flipped normals, with substance painter (2018.1.1 version), I encountered this when I decided to try this Metal edge wear generator. I was able to paint and apply materials normaly: This is an example of…