Thanks again guys, love ya! Yeah, I used normal map for Lunar landscape but it's tuned down a bit (R=0.5;G=0.5;B=1). I don't normally use it for terrains, especially with high mountains, as it will make the side opposite of light vector unnaturally dark. Eg back side of a mountains may appear completely black for no good…
Yeah it's pretty well hidden. I've just checked and the original FAQ is 'under review' so whether they're going to change it I'm not sure. I can't speak for the US but here in the UK I just called my local reseller who said I need to purchase the 'Entertainment Creation Suite' boxed version which is around £150, and then I…
Teddy, I gave this a shot and I'm extremely impressed with some of the results that I was able to get out of some photo references that were touched up with dodge and burn in greyscale. I ported the normal map over to crazybump and threw on a couple tweaks and generated other maps from it, and it came out pro. There's just…
I saw the 60 Minutes thing also. It wasn't a general story slamming two-year career colleges, it was about a specific company, Career Education Corporation, which has been doing quite well in profits and stock prices. Except that they're getting lawsuits from students and the government. I can't find any web info about the…
[ QUOTE ] Apparently you havnt looked atall, www.alienware.com for example. The Mac has ATI x1600 graphics card that propably isnt very fast and thats why its so silent and cold, because it has no bloody performance. [/ QUOTE ] well specwise the x1600 is better than a 6800 go, unless a 6800 is too slow for you. i looked…
Hi, I don't know if this is the right forum for this question, but there is probably no specific forum for my problem. Its like this: I am just retoping a mobile game avatar I have made with Sculptris. You know, the Unity Documentary recommends for a mobile game avatar something between 300 to 1500 polys per mesh, and I…
We are currently expanding our horse mobile game. We now require fantasy / magical textures made for our Arabian horse model. These should be in a hand-painted style. Job outline: 3 fantasy / magical textures for the new Arabian horse breed. This includes the horse body, hair, horn and wings. All models and UVs will be…
Hello people, I've started work on my first game, a web based 3D racing game, and would like some advice on how to bake better looking lighting than the standard lighting through render to texture with the scanline renderer, which seems to be just gouraud shading. Ideally something to make the texture look more…
saw this on IGN last night, sounds pretty awesome: "March 22, 2010 - Warner Bros. is looking to build off the success of Batman: Arkham Asylum as it plans to release more DC Comics videogames. The company announced the opening of a brand new game development studio in Montreal, Quebec today. The studio hopes to grow to…
Ok, it's been an absolute nightmare trying to learn about how to use gradient maps for toon shading, as I keep on seeing examples of people using it but never any explanation to how they've done it. I was lucky enough to come across polyphobia's TF2 shading tutorial (…