Follow up to previous post. Many thanks to pxgeek for the suggestions that basically made it possible for me to render my ZBrush sculpts using the matcaps I had created for the job. By removing the alpha that was in the Surface Bump Texture, setting Canvas Bump Scale from 100 to 1 and lowering my bump from 0.6 to 0.02, the…
In week 5 we focused on rocks and watched some techniques to take them to the next level using shaders. We focused on adding more details to the rocks, work on the slope vector shader, mesh vert displacement shader and Parallax / Bump offset shader. Here is how my scene looked in week 5: The slope vector shader really adds…
Hey everyone,I am a 3D artist with 2 years of experience and almost a year in freelancing, with the majority of my expertise in creating game-ready assets. I’ve worked with dozens of clients, bringing life to their games with high-quality, optimized assets. What I Deliver: • Realistic & Low-Poly Props (High-detail modeling…
@Ruz - I think you do not linked the new curves linked to source mesh (scalp) - if so you should see error in 'Surface deform' modifier "missing rest position" or something like this. Try: select curves, then source mesh: ctrl+P -> attach to surface. Blender needs this for some operations. Btw. I do not get notifications…
So I am trying to get a bevel just that edge so that I may extrude it and form a curved surface on the top of the polygon, but a flat surface on the bottom. 'See Ref Photo for Cube'
Different shaders use different specular lobes. Disney GGX is a commonly used one. Im guessing that’s why you’re seeing vastly different reflections at glancing angles… tools are probably using different ways to calculate how a roughness value will scatter the “rays” of light, and simulate the scattering of light that…
Hey polycount. I'm a junior animation student at NYU, and I hope to become an environment artist in the game development industry one day - an aspiration shared by probably a few of the dudes here. I'm really glad I stumbled upon this forum because I'm in need of some MAJOR environment/hardsurface guidance for a UDK…
Welcome to the voting thread for our next monthly environment art challenge for September & October 2020! Below I've selected a few Environments and Props to get us started. As per the usual, this Challenge will offer two environment options and two prop options - 1 hand-painted and 1 realistic / hard surface each. Please…
Welcome to the voting thread for our next monthly environment art challenge for January & February 2020! To start off, a big thanks to @kadeschui for heading up these challenges for the past few years! Your consistency and diligence is so appreciated! And thank you for allowing me to take over this challenge from this…
Moving on into 2019! Welcome to the next voting thread for the year - May and June 2019 ~ To clarify, this thread will be replaced by the official WIP / Challenge thread on Wednesday, May 1st, once the vote count is in and the concepts have been selected. Please wait to post your work there. Below I've selected a few…