Ah thanks Zipf, that seemed to be the issue, funny none of the formatting works on that page. I'll be collecting some in game screens/gifs tommorrow and it will be done :D Then the nail biting will begin...
I'm loving the enhanced colour grading features built-in for this project. The live action integration was really well done. More a tech-demo than a film, but an achievement none-the-less.
I'm the only one who hates the transparency of the Cage on the Projection modifier when the Shaded checker is activated? There isn't a way to give some color or make it less transparent (some option or script)? Is hard to see the area covered by the Cage with that opacity.
Hey magicians. I have something here which is causing me a fair but of trouble. I'm still relatively new to Maya scripting, so I would like to know if this is feasible. - Take one or more objects in the scene - Done - Get their input/history attributes - Done - Save those to a variable. This is used so for example only the…
http://radder.deviantart.com/gallery/ fairly high resolution and seamless. I hope it comes to use. For discussion purposes, Is there money to be made making materials / texture sets like these?
I thought a should just make one thread for my two questions, so yeah here it is. 1. Is there a way to clone just a selection of polys on a mesh without shift-dragging? I am using 3DS Max 2012. 2. I want to get a website up to display my work so I can hopefully start applying for jobs soon. Unfortunately I am not…
Hello everyone we are looking for dedicated Character Artists, Generic 3D Modelers, Texture Artist, and Animators for an indie game we're currently working on using Unity 3D. This is not a paid position, but you will see your name in the credits and have an awesome portfolio piece. We ask that the modelers keep texturing…
WHOA! 3 page thread! None of my threads ever get this long! Should get jumped more often! Thanks for the all tips/advice/humour, guys. Usually I always look out for what's going on, because it is a bit of a sketchy area. I always look at the shadows cast by the street lights (sometimes they cast a few metres ahead, so I…
I really dont think your work all that bad, even the pink room one - ok that WAS really kind of weird but only when u put it out of the context. I mean really guys? We make cg stuffs. And sometimes when some inexperiences got into our wips things could go pretty terrifying. We know that, at least I do, I made stuffs scared…
hey fritz may I point you to this superb tutorial by our very own Daz. http://home.comcast.net/~dpattenden/hi_poly_tut.htm read the first few pages it gives you the therory hi-poly and how the meshsmooth tool works. Check out the cube bit specifically,take note of how many slices and lines are in it and recrete it for…