Thanks to the half-assed university program I got myself sucked into, I've been learning 3d modeling in a very haphazard fashion - a combination of self-teaching, experimentation, tutorials and the added bonus of having relatively unskilled instructors there to confuse me along the way. Needless to say, I have a few…
An Early Stage company is looking for a 3D Modeler and a programmar to join our journey in developing a game with an existing fan base, Enjoy creating the future and be a part of an interesting, challenging strategy TD game. The game does have a budget but it would be given as a bonus on completing various tasks and…
There are many ways to do this, yeah. My workflow is that, if I'm sub-d modeling a hard surface model, I'll usually create the high poly first with a good topology, then copy it and optimize it down to a low poly by deleting subdivisions and control loops and other polygons which don't affect to the silhouette. Sometimes…
Hey all, We're building a global community bridging 3D artists with visually impaired people and the whole traditional art world. The Unseen Art project is creating a new opportunity for blind and visually impaired people to experience art. We are involving people from all over the world to re-create classical art…
I'd like your opinions on non-destructive high poly modeling techniques. I am working on 3ds max 2015 ext2 so I am mostly looking for a program specific solution, but any info on the matter would be greatly appreciated because I think im missing something very important. I have tried the following: -Modeling the low poly…
We are looking for a number of 3D modelers to assist us with a large produciton of bathroom assets. Models will include taps, radiators, shower controls and more. You will be required to complete a test to ensure that we keep the quality consistent throughout. 3D models will be used for a real-time application but will…
I'm not sure if I'm doing something stupid but I'm quite new to 3ds max and have been working at scale on some game models. I have my units set to 1m as required by the engine import at the moment. Whenever I get close to a model it gets clipped drastically so working on fine details is very difficult. My only workaround…
Rich Diamant has released some sweet looking tools for Maya called Diamant Modeling Tools "Diamant Modeling Tool is a fully integrated Automatic UV mapper and Editor for Maya as well as a suite of Custom Modeling Tools made specifically for production use. It is currently used at some of the top video game studios in the…
I will be entering my game into the dream build play competition in june. Grand prize is 40,000 dollars. I need fbx animated models, just a few characters and a few monsters. They can be models you have already created for all I care. They do not need to be specially made for my game but they do need to be able to run,…
I'm modelling playgrounds for UE4 and am not doing low-poly / high-poly bake workflow. Mainly because it's not needed for a lot of models and these models will be used for VR. The playground is separated into components. A playground can have between 10 - 30 components in it. So what is a good polycount I should aim for?…