Jeremie "Jerc" Noguer let us know about two tools, Bitmap2Material & Grunge Maps Toolkit If you're not familiar with Substance materials you should take a min or two to look them over. I covered them briefly in our 3dsmax 2012 whats new feature. These tools work in tandem with Substance to provide you great ways to create…
Hello everyone, I've been researching how to match the 3D viewer of Substance Painter with Blender or other engines, for example Unity, Unreal engine. I've seen that there is an ACES color profile to standardize the visualization of 3D viewers but I have some questions. Do you usually use color profiles, or do you simply…
really? thats it? i feel i am the only one who feels kinda dissappointed? first of all, why the heck couldnt i even upgrade if i wanted to? I paid a lot for nDo, now they want to force me to buy a totally new license for something that has nDo+ a few more features? then, on the other hand, why would i? is it really that…
Thanks alot Noren for your detailed reply. Even though you aren't familiar with the referenced source there are some great advices you mentioned. I didn't model the stitches they are indeed textured in Substance Painter but I find they act weird after rendering in Blender and they don't really look as good compared to…
Here is my WIP for the #4kadventuress challenge and I really need feedback. Poly limit is 4k. My Zbrush concept: My retopology My first time using subtance painter WIP - I feel like the eyes are looking derpy. Also what brushes in substance are good? I'm struggling with them. Thanks so much to everyone who takes the time…
It would be funny, to get a solution just by wireframe view. But Wireframe looks this way: (after hitting F3). To figure out what's the problem, I had installed 2 more different versions of 3ds max (2018; 2019). And It was after tried F3)) I'm learning NM issues. I have been said to work using "Legacy Direct3D" driver to…
That's intersting, thank you for the clarification. I would like to use a pbr workflow, right now i have some experience with Substance designer but not much with substance painter. i like the idea of using as many trims as possible, as i said i'm more intersted in environment stuff like houses, walls, terrain ecc... I…
For the indie version, B2M is locked to Substance Player (a free application that runs substances). If you use the professional version, B2M is a standalone substance and can be ran in any program that supports substances like Unity and Substance Designer. Its obviously more convenient when it runs in Substance Designer…
This looks really great! :D Awesome details, I instantly thought "Rapture! Bioshock!" B) Bioshock 1 has this very unique and iconic art theme, I have always liked it. How did you texture it? In substance painter?
Hello! I am new in 3D, so I have a noob question about UVs, seams, and the following render in Arnold. Currently I am checking the following pipeline: 1. High poly in Maya. 2. Low poly in Maya. 3. UVs for the low poly in Maya. 4. Baking in Substance painter. 5. Exporting the textures back to Maya and rendering in Arnold.…