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WIP low poly character, I need critique!

polycounter lvl 2
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xAllyCatx polycounter lvl 2
Here is my WIP for the #4kadventuress challenge and I really need feedback. Poly limit is 4k.

My Zbrush concept:


My retopology


My first time using subtance painter WIP - I feel like the eyes are looking derpy. Also what brushes in substance are good? I'm struggling with them.


Thanks so much to everyone who takes the time to leave me feedback, I REALLY appreciate it!

Replies

  • Brian "Panda" Choi
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    Brian "Panda" Choi high dynamic range
    Given your polygonal density, you're gonna want to give it specific limb aticulation topology.  Either that or add more edge loops to make animating it look better.

    What Substance Brushes are best depends on what you want to do.  With this, all you'd need is a marker-style or hard brush, with the soft brush to do your gradients.  I'd be more concerned with how you approach your layering.

    Eyes are looking derpy; they're pointing up instead of forward at the camera.

    I feel like it's a waste of polys for the ear tufts; those would have more bang for the buck with the hair being a little more complex.
  • xAllyCatx
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    xAllyCatx polycounter lvl 2
    Thanks so much for your feedback!
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