It would be astonishing to find that a 1bit alpha would cause so much memory overhead that it could cause the complexity of other objects/shaders to be scrutinized. BTW alpha can be added into a single 16/32bit TGA file, so why would it require an extra channel? Actually, looking at the current config. it would save around…
[ QUOTE ] Just wondering, concidering how old the story is, why this hasnt made it to other news sites (non TW)? it smells a little of the pixar suit, are there any other sources that back it up? tpe [/ QUOTE ] She addresses that question in the last phragraph on the first page. [ QUOTE ] "The reason you have not seen any…
It depends ....There are a million threads dedicated to this but here's my 2 cents. There isn't exactly a correct answer. Each has it's strengths. I know both Maya and 3dsmax well though so here are a couple reasons I use one or the other. Maya: the good- visibility. I love maya for it's scene information. At any time I…
Hey folks. Well its almost cristmas time and my parents have asked me what I want,my answer is no idea,thats where I need some help. Im hoping to get a new rig early next year which my dad will build and ask for some of the parts from them for christmas. But im not sure what to get. The thing I want to focus this computer…
Welcome to the Process Blog for The Blue Devil game. The Blue Devil is an epic rpg/side scrolling fighter that comes from the same vein of old school games like Chrono Cross, Final Fantasy VI, and Xenogears. It is the story of a group of young adventurers as they travel to different worlds to stop the ultimate universe…
Hi all, So I'm currently working on learning to rig quadrupeds, and I'm doing so on a stag model I made. I have been following a tutorial and it is till just now I realized an obvious error in why their tutorial wouldn't work for the front legs. The model that the teacher is using is a dog, and obviously the front leg…
Hi, I am rigging a character and I'm currently facing a problem where the character's head/neck is not connected to its body. When I try to rotate its neck, the head and neck are completely separated from its body. I have separate meshes for head and body, and the neck is attached to the head. I feel like I should have…
I have this setup with 3 chains, one dynamic (driven by a follicle like in this script: http://67.23.4.94/downloads/%E5%B1%B1%E5%AF%A8%E7%89%88-cgtkdynchain-enhanced--2/topics ), one that is driven by a spline ik with clusters parented under some typical controllers, and the bind chain. I will set it up so I can switch…
Been super super busy re working the layout a bit. Ive now added more of like a high street right at the beggining of the level, here there will be lots of props, like carts and crates and barrels etc...Ive also sunk the entire marketplace down about 2 meters, mostly for compositional reasons. Been texturing the roofs,…
Nintendo have always made games for gamers, marios and metroids and zeldas are pretty harcore when you go to actually play them. The trouble is Nintendo are always the only ones to make the best games on their consoles, and the only ones to really utilize the tech, plus only to stick to the cutesy and the already well…