Great start! Nice proportions thus far i'd like to see how this turns out. I'd try to strat away from the cliche pieces that have been getting uber popular such as the leg holsters and bring some originality into it. A 3/4 or side shot would help, as it is from the front her underboobage is looking kind of flat. Just want…
Very much debatable, but that is for another time. I do also agree though, especially when starting out with hard surface type modeling, that a traditional approach such as Maya/Max/Modo are the way to go for something like this. Would give you the control needed to get used to the difference stages, such as block out,…
So I started this project a few months ago in order to fully follow a AAA character production from scratch. My computer not being that powerful, I sort of started off at a PS4-like objective in quality, with options to upscale it with a subdivision later to match today’s standards. For now, I have done the sculpt, the…
hey Im new here i just start new challenge i will try to create every week new art work, I started today, her is the artwork for today https://www.artstation.com/lanfan7 any support, or feedback
More or less started over on this, it is mostly made from the halo 4 concept posted by Computron. Not quite sure where I am taking this from here or how it looks to someone not staring at it for to long ;) I have removed the pump action tube after this screenshot and I have also got some ideas, from a friend of mine that…
With Biped it is at least ato apply (cleaned) mocap to your rig, as the bip format is FAIRLY good at saving and loading animation data. There was a post here about face rigging the other day, wehre Kona posted an iamge - that would be a great starting point. I can also recommend the book "Stop Staring" if you really want…
Hi Guys, I am looking for some feedback on the environment I am currently making for a game I am working on. We are a 2 man team, I do all the modelling and artwork for the game and my partner does all the other fancy stuff and programming. After writing our design document for the game we have picked our engine of choice…
Hello all, I decided to work on creating a village environment to work on my skills and get a finished piece for the portfolio. It's still very much wip but I think I have enough to share so far. I started off with a sole building as a template, and have begun building more variations off of it as I go. IE, started off…
I've been working on this for a year, actually it's roughly 4 months, but I had very little time to spend on this project last year so that's why this took this time. Whatever, let me talk about the project. The part one is finished, this was a nvidia waveworks study I did to learn and understand the usage of that plugin…
Yes, at Infinity Ward we have a vehicle team, CDPR has a vehicle team since they started working on CP2077, Star Citizen has a gigantic vehicle team and so does every developer that makes games about car racing.