[edit b0rken links] in maya, trying to establish a better flowing texture process that would be at least somewhat practical. (i dont really have spec understanding what is/isn't possible. But What you are seeing is two meshes, a (normals -.05'extrude') version with moving sheet and wonky uvs under a png. having some xray…
Thanks a lot for your message, I found your perspective really interesting and it actually resonates a lot with my own thoughts. I didn’t mention it in my original post since I was mainly asking for portfolio feedback, but on the side of my current 3D work, I’m also building an indie game project with a friend I met…
Hi Guys, so im getting this Grid lines in my viewport(kind of like photoshop transparent checkered bg).Is there a way to disable it?If you see very closely to the arrows,you can see the checker artifact.It is not in the mesh,mesh is clean and when i pan the camera,it shows like an overlay grid,which is very…
just show the different bits and pieces. i'd lay them out in an array, like in a lego catalog. give poly count and texture specs for each piece. on a separate page, you could show an example of the pieces working together.
Burnt out hard last autumn, burnt out this summer. Feels like I'm climbing a neverending mountain to a goal I will never reach. This year has been slow, but I keep practicing between spurts of energy. Wish I could show more original works but I cant seem to be pleased with anything I do, its definitely not up to par with…
It's take about 3 weeks to get everything done, but I took like a month because I did not work everyday (during Winter holiday so I kinda slow).Thank you for paying intention to my work. I think about create the work flow tutorial soon. the one I use to create her if you guy interested in. Actually learn this from friend…
Oh, I've tried both Maya, Max, Blender as well as Modo :) The quality of my other stuff doesn't compare to the stuff in this forum though. So I was just hoping to show something different instead of something amazing. But yea.. I know the default 3d packages.. my sense of form and design is just very shabby.. and Im trying…
So the Maya 2012 help doc says you can press shift+ctrl+rmb and a context menu should appear allowing me to show/hide this feature. Pressing those buttons yields nothing, what am I missing here?