Hey, guys! I've been working with a free Mixamo model + rig, simply for the purposes of a prototype. Ideally, I'd like to simply augment some of the more effective animations available on the Mixamo site with a few custom-made ones, but I've been having trouble getting the control script on their rig to yield usable…
I’ve been working on quad remeshing workflows for animation and game assets, specifically around edge flow consistency and deformation safety. Most automatic remeshers are fine for previews, but I kept running into problems on denser meshes where diagonals and uneven flow made rigging unpredictable. Below is a before/after…
As in the scene scale is too big or too small? In max 1 unit = 1 unreal unit and think the same is true for unity and most other engines. The only way to screw that up is to make things too big or too small, or muck around with the unit setup.... If you're talking about the actual scale of the object has gone wonky you can…
Hello one and all. Im just putting up a quick post to thank the community for the help they have given me. I've recently just been offered my first industry job after 3 years of trying to break in! I havent posted much stuff but I would still like to say a big thank you to everyone who commented and critiqued my stuff!!…
Is it possible to export a partial fig file? The my core biped has changed, and it looks like the easiest thing to do is save out the fig and apply it to my other characters except they have different hands. I dont suppose any of you know of a way of saving out the hands, applying the new fig then reapplying the hands?
http://img45.exs.cx/img45/7590/pilotsl0oi.jpg killingpeople, perhaps... muahahahaha /scheming Ruz, thanks mate. FatAssasin, thanks for the encouragement Daz I've considered getting rid of the mask - it does look ok without it but I like how it breaks up the 3/4 profile, I guess I will make my mind up nearer completion.…
Hello, Infinitesimals
is a Sci-fi indie game. An overview video of the project can be found here: https://www.youtube.com/watch?v=NAjObbYnFYo I’m looking
for an experienced character rigger for contract/remote work. Specifically you should
have experience with rigging characters in Maya (or perhaps Max - i'm open to…
Hi folks, I began working with Hunter this week on the Spirit Bear set [The Progress so far] :: (1) Rigging is complete- Imported & tested within game. (2) First pass for the skinning seems to be holding up. Minor tweaks needed. (3) First anim with the rig, so far. Could be used as a Portrait anim or in-game idle I suppose…
I indicated in the original post that they are not my concepts, but I'll edit it to make it absolutely clear. Thanks for the link Bal, I had forgotten where his blog was. I did a global blockout of max primitives, but I hid them all as I started modeling. There are a few unfinished large shapes that weren't in these WIP…
Well, I guess that's fine for personal stuff, and you're already having a lot under your belt, so I think you can take it easier that way. (; For me, I'll have a lot to prove for future employers that I can work with the rigging and animation pipeline further in mind. At the moment I'm having a semi big personal fan art…