We are shooting a Half-Life 3 and Warcraft live action CG short film. these are specs for a proof of concept pitch to feature film Producers. We have a junior modeler, senior rigger and junior compositor on board. The script is set and a Director is on board. This is a collaboration atmosphere so input is always welcome.…
Hi,my name Navarro, I have been working as a 2d artist for many years in publicity so my portfolios are more aimed to that particular area, I cover lots of diferent styles and big profile clients ( but I work with small companies also)... but to have a better idea please check my site at…
Red Hill Games (www.redhillgames.com), is currently seeking development help for an upcoming project using the UDK. In particular a concept artist with a love of the zany and a bent sense of humor. What we would require from such * Ability to attend company meetings through VoIP software. * Has a professional manner, and…
Hi! My name is Dmitriy and I am concept designer My main fields are: Prop and weapon design Hardsurface environments Vehicles http://www.artstation.com/artist/zxcman email: caferast@gmail.com Facebook: https://www.facebook.com/zxcmanCG Skype: posudomoikanoskov
Hey polycount! I always wanted to dive into concepting some landscapes with my Wacom bamboo (which works really well and I actually bought for sculpting). So I just started on a little piece. What do you think? I'm currently working on some details and highlighting from the sun. Suggestions and crits would be kind :)
Yeah but I'm neither fat, nor believe in the concept of bootstraps. This is a question for the people who are fat and do believe in bootstraps, because to me I don't see how the two concepts can be reconciled.
Hey everybody! My name is Mischa Wasmuth and I am the co-founder of a small start-up, the Inner Cookie Party, located in the heart of Berlin. As of April of this year, we got a grant from the state of Berlin for the development of our game, Proles. It has been in full-time development for about 7 month now and we are…
Hey guys, [TBG] is currently looking for any experienced (Or not, as long as you hit the spot!) weapon concept artists to help with some of our in-game weaponry designs. Construction and texturing isn't essential, so as long as you can come up with some interesting designs based mainly on real world design styles (i.e.…
Welcome to my thread! I'm Taylor Payton, and as the thread title states I'm a 2D Artist working predominantly in the fields Illustration and Concept art. I've 3+ years experience as a freelancer, and 6 months experience in-studio. Website: www.taypayart.com Contact info: SKYPE: Taylorpaytonart PHONE: 952-564-1062 …
Hello Polycount, I am a US-based concept artist with 3+ years of experience in the entertainment industry. The majority of my work involves hard surface, character and environment design, but I'm very flexible for everyone's particular needs. My portfolio: https://beals.artstation.com/ If you have any questions or would…