Okay well I've tried declaring the variables in a different manner but I'm still having no luck. --Boolean gates global selectedMeshes = false global meshHasMorpher = false global meshesMatch = false on originalMeshPick pressed do ( --1.Define what meshes are what global originalMesh = originalMeshPick.object ) on…
aNarchy - Those are ambient occlusion. I render one complete map from max. And one ambient occlusion map from softimage. And put them together. Spark - thanx for the feedback. After what we went over earlier i see most of the errors and stuff that conte has just pointed out. Im kinda embarrassed really... -Conte - My…
Ever since I discovered how to use Face-weighted normals, I've been using them on most models that I create. This however has caused me a few issues when loading the models into Unity. I'm using 3DsMax to export my models. I first discovered the errors when using the FBX exporter and loading those into Unity. Could not for…
Hey guys. I've already done the stability patch so let me just get that out of the way. Whenever I open Quixel. It crashes. Whenever I create a new smart material it crashes. Whenever I create a new non smart material it crashes. Whenever I export it crashes. It's also not creating a TBMAT file for the Marmoset cross app…
Never mind, I decided to do some learning on Maya's site and found some basic commands to achieve exactly what I wanted. It was pretty simple on the coding side too. I have a lot of basic character models that I am re-skinning with a new rig. Super basic models that only require parenting each object to the new bones…
Hey guys, I've been getting some really funky behavior out of Maya 2015 recently, and I was wondering if it was only me. If I am in a scene and wish to switch to an other one, Maya will load but usually crash before being able to switch scenes and send me this error: Fatal Error: Attempting to save in C/.... Not to mention…
I am creating this character for an multiplayer FPS mod. She currently has just under 5000 polys, which, while it may seem like a lot now, will probably not seem as much when the game is finally released. The first pic is a viewport cap of a wireframe, the second two are from stills of an animation of her walking. The…
I think all of that makes way too much sense. As a person who has not undergone DEI training, I think we need to tackle Nikhil. HR departments haven't seen shit yet; - Alex, you hold his legs I'll get his arms - get a big 'ol turkey baster and splash him good with a combined gay sauce blessed by both Sweet Baby Inc's bath…
So I usually bake my things in substance painter but I'm a little tired of having to work around the inter sectional errors when I have multiple meshes overlapping. I already have marmoset for rendering but want to use it's baker since it has a multiple baking group function that will help with those overlaps, however,…
So i've started doing some render tests for my 3d final, as of late i've been getting an out of memory error when rendering with mental ray +physical sun/sky. I cant for the life of me figure out what is causing this, i've played with all the optimization settings i can think of, i've deleted tons of detail from my…