Hello guys, I finally decided to show here my game project ! :) I'm working alone on this project since July 2008, the project has changed a lot and since 1 year I started to have something very solid. I think it's time to show it a bit. This project is the consecration of all my knowledges. I do everything on it :…
Hi everyone, I have a question about a problem I'm having with a simple model I'm working with. i'm no expert at this so forgive me if this is obvious. I have this model of a wine glass which was all in triangles and I want to convert to quads (I want to duplicate some of the geo so I can create a liquid that can deform…
So a little backstory is probably needed. Back in 2007-08 when Autodesk still offered perpetual licenses, a guy was going around buying up used copies and reselling them. Autodesk took the guy to court, trying to shut him down. In a surprise decision, the guy won. As a result the guy could sell used copies of software just…
I'd advise against using Maya's transfer maps for baking AO. You've already come across one problem which is actually caused by the way Mental Ray generates AO. Whether your low poly is inside, outside or a mixture of both shouldn't be a factor when baking. Mental ray (wrongly) includes the bake target (i.e. your low poly…
@cabooes Alright. It seems I found the issue. Zbrush WeldPoints has some weird tolerance slider(Weld Distance). By default it seems to be set to 1. And that will only merge a small portion of vertice. Now you can crank it up higher but I wouldn't recommend since there is no floating point precision in distance(And you…
storm3: That's tons of infos! I don't know any of the libs you mentioned. I don't think any of those libs will be usefull for modeling apps, because the basic data structure varies from one app to another and there is no standard. The basic data structure decides what the app can do, what it can't do and what flexibility…
So a update, I tried the noise texture fix that santewi posted and on its own it seem to work but no textures are showing up. I am still new to UDK and have issues getting it looking good. When I combined the noise texture fix+ my mixed textures it came out blurry also I couldn't get the 2.222e+004 to work as seen in the…
Ok, lets try something I haven't done before. This is just my personal evaluation, and should really be taken with a grain of salt. I tried to visualise some of the basic pillars of art into a chart: as you can see lighting and storytelling is probably your strongest suit in my opinion, and design your worst, seeing as one…
I will just leave it at that for now :poly121: Memento (2000) The Machinist (2004) Eternal Sunshine Of The Spotless Mind (2004) The Prestige (2006) Identity (2003) A Scanner Darkly (2006) The Illusionist (2006) Unthinkable (2010) The Book of Eli (2010) About Schmidt (2002) About Time (2013) An American Crime (2007) Gone…
Ghost in the shell: (all or stand alone complex) Fatal fury (movie, idk if there is a series) Claymore Attack on titan (yea adults like it, i do.) I forget the name but there was a guy called BOA or BAO in it but he would bang chicks and rip them in two, lol. That was an old one, he is sort of blue at the time it was cool.…