Hello guys, I finally decided to show here my game project !
I'm working alone on this project since July 2008, the project has changed a lot and since 1 year I started to have something very solid. I think it's time to show it a bit. This project is the consecration of all my knowledges. I do everything on it : programming, design, concepts, materials, VFX, environment, level design, and so on. I hope you will like it !
My game is called "EXIL" (french word) and it is a 3D platformer game focused on puzzles and exploration of a desert environment. The player control Lena who can perform a lot of acrobatic actions to progress in some very high and calm environments. There will be also fights between you and some Colossi, similar to Shadow of the Colossus.
Lena is a young woman which doesn’t remember anything from when she was alive. The only thing she knows begins when she woke up inside the ruins of an old castle. She is now in the kingdom of the dead. Her goal is to find her memories back with the help of a mysterious voice.
Current website :
http://www.indiedb.com/games/exil
(A greenlight page is planned, coming in a few weeks.)
Replies
I have done some search for the style I wanted, mostly Roman. I didn't wanted something Gothic because it would have been too heavy for an underground style. I have done some quick sketches to find how the environment will grow up :
From this I jumped on the blocking of the level, trying to find a good start. I'm blocking my meshes under Maya and export them to the UDK where I build a little lighting :
Quite too early for me to crit though. All I can say I don't like the characters but looks like they're just first drafts. Will be interesting to see how you'll tackle the main character.
The environment sketches are looking good. Looking forward too seeing the stuff built.
Overall a great start,any chance we could see a tutorial/breakdown the climbing system?
Yeah I'm not good for making characters, I prefer making environments. It's hard to perform good on all the aspects of a game.
The colossus climbing is still in a very early stage, I prefer to focus on the environment climbing for the moment. This is a very complex part to make. I will probably share my technique of my climbing system one day, but currently it's too early.
Keep at it!
That climbing system must be a pain to program! ^^
Are you satisfied enough with the gameplay and mechanics that you decided to move into the art, or are you still tossing and turning between Design, Art and programming?
Everyday I discover a new bug with it. :poly117:
I pushed the code to the point where I can start some levels, but I still have a lot of to do in the code. So when I finish a particular task, I go back to the code. Same idea with the code, when something is finished I do a bit or art.
It keeps me motivated this way !
I focused myself on the main character these days, both on the visual and programming side. Now the tattoo on Lena (the main character) is synced with her Heath :
[ame="http://www.youtube.com/watch?v=XncquncKVag"]UDK | EXIL | Health and skin tattoo link - YouTube[/ame]
By the way, I changed a bit the death system. (Before it was crashing the game ! :poly124:)
Now when you die the player goes in ragdoll mode, setting this thing made me meet a very cool bug :
[ame="http://www.youtube.com/watch?v=24nKn4268aY"]UDK | EXIL | Ragdoll (bug) - YouTube[/ame]
Of course now everything is fine :
I have also worked on the face of Lena (I finally added her eyes, a tattoo I had already planned before) and refined a bit her pants :
For starting, I did some dev-blog post with details :
http://www.froyok.fr/blog/2013-01-exil-dev-blog-5-lena-tattoos-and-colossus-climbing
http://www.froyok.fr/blog/2013-02-exil-dev-blog-6-cleaning-beams-and-post-process-effects
http://www.froyok.fr/blog/2013-03-exil-dev-blog-7-ghost-camera-and-beam-jump
http://www.froyok.fr/blog/2013-04-exil-dev-blog-8-logo-and-a-skeleton
Some videos :
[ame="http://www.youtube.com/watch?v=ryZs_RLIfL4"]UDK | EXIL | Ghost shader - YouTube[/ame]
[ame="http://www.youtube.com/watch?v=DfUloZZuMCw"]UDK | EXIL | Camera volumes and cinematic camera - YouTube[/ame]
[ame="http://www.youtube.com/watch?v=ONh4fqTB5Zk"]UDK | EXIL | Skeleton shadow - YouTube[/ame]
[ame="http://www.youtube.com/watch?v=IxFWP_VJpOM"]UDK | EXIL | Dynamic tone mapping - YouTube[/ame]
[ame="http://www.youtube.com/watch?v=0gqlRu54jgI"]UDK | EXIL | Dynamic ledges (udpate) - YouTube[/ame]
Currently I'm reworking the main menu of the game (mostly for fixing the basic system of my UI that I will re-use for the in-game menu) :
Also, the skeleton shadows is kinda like the coolest thing I have seen.
Thanks !
I'm really busy these days and I don't have all the time I want to work on the project. :poly141:
Unfortunately I'm quite busy for the moment and I don't have anything new to show.