Your UV unwrap is showing warping/distortion on the bill of the hat. Without knowing what the topology looks like, you can easily resolve this by using a pelt map or unwrap planar (so it's facing the camera. I don't think anyone will see what's underneath). For the texture, maybe just use flat colors instead? The texture…
Thanks, Vig! As for the glass panels, that's what I'm deciding right now. I was thinking that glass ceiling panels might be better for both lighting and general aesthetics, as opposed to sticking to the concept as it is right now. To be honest, I think I'll end up replacing the glass wall section to the right of the main…
Hello. My name is Gubin Andrew and i'm looking for a remote full time job or freelance. Software proficiency: Unreal Engine 4, Modo, Photoshop, Unity3D, World Machine Contact email: Gubin.andrew@outlook.com Discord: thoughcrayfish#8782 Telegram: @Thoughcrayfish link: http s://t.me/Thoughcrayfish Portfolio…
thanks, happy to see that it was informative enough :) Saidin311 -- u r right, in general it is a skylight plus 1 main directional light (for the sun) and a couple of secondary directional lights to make a sort of bounced and reflected rays. Anyways, I am changing the lighting theme right now so it won't be the same but…
Guys im desperate about this issue. All map seems fine but not this moment? I tried a lot of combinations but probably not enought to get rid of this "squares" of shadows. They apeared mosty at cave shape entrances like caves, hangars etc. =================
Hey! I've been working on this scene for the past week and I'd gladly hear any advice you might have for me. It has definitely been a good learning experience, but now I really want to get it to be as good and photorealistic as possible. I've been playing with lighting and post-processing a lot, based on some feedback I…
@TorQue[MoD] Well, after some more digging around I came across something that I haven't seen before(in the many, many threads and vid tuts I've read/watched on lightmaps) It turns out you're not crazy after all. :) This explanation from Epic pretty much wraps up this mystery. It's pretty shit but at least you can move on…
On the chest itself before lighting, I would paint in some of your own AO. I do this sometimes on objects where I have a height change but not a geometry change. In photoshop, take one of those rectangle textures and add an inner shadow to mimic AO on a high poly model. Next you'll need to do the same thing for the side of…