http://www.6ft.com/careers/7714-senior-3d-modeler/ Our newly rapidly growing game development group is looking for talented and passionate 3D modeler to work out of our corporate office in Houston, Texas. The successful candidate will be working on a series of exciting next generation serious games products and…
Hi all! My name's Pierre Croughs, and I'm another HEAJ Student. Here my Q3 Model, my celebrity of reference was "Angelina Jolie", but this is not really her hen you look at the model ^^ I posted it a little too late and so I couldn't apply your opinions/critiks for this work, but I would hold account for my next projects I…
Hey guys. This is a "next gen" model i've made for class and just recently finished. Its Akiyuki from the anime series Bounen no Xamdou or Xamd of Lost memories. Its Akiyuki in his xamd form. Here's a screen of the character. The base mesh was something that took me quite a while since the character is very stylized. Some…
@Creamy_Goodness hi, although you've stated that you dont need anymore help with the model sheet problems you had, i still want to share some of my opinions on this whole thread, i hope you dont mind! Looking at the very first post, it seems to me that you were attempting to design a character directly onto a model sheet,…
What is Road Fever? Road fever is a classic survival Horror Game currently in development. Inspired by classic zombie game Resident Evil, Road Fever aims at going beyond the generic jumpscare and delving back into the lost element of true survival horror! Our Progress Road Fever is an extremely young game, however our…
Hey all, i heard from a friend that this was a great site to get help with modeling, and whatnot. A little about myself Im 19 and currently an art student learning Game art and design. My dream is to be a lead artist in movies, and or games. right now im doing nothing but teaching myself modeling in an effort to persue my…
Charging by polycount makes no sense to me imo. Someone could make something with 10x as many polygons as needed with poor optimization quicker than someone who makes the topology efficiently while containing more detail. I personally consider style, complexity of the concept, and a comparison to another models level of…
Hi there, So this is important even for highpoly / decimated highpoly model? What do you mean by "is this important" ? Sure enough you want to fix your issue, there's nothing "important" or "not important" about all this ... Regarding your tests : I'd say that your methodology is off, because nothing guarantees that what…
I completely agree with you concerning the proportions of the model, but the problem is that to be able to reuse the skeleton and all the animations of the multiplayer model, it's necessary to have about the same proportions, otherwise the model will deform badly. As you can see it, the proportions of the model are not…
Hi folks, I'm Sven from PBRMAX, a model and environment artist. PBRMAX has thousands of models and textures, and it has more than 2000 Chinese/eastern scanning models. see the link https://pbrmax.com Let me show you some scene examples made by assets from PBRMAX Actually we are on discount now. Only 20$ a year. see the…