I think you just need to be more careful as you work, and less “instinctual”. More conscious and professional, less subconscious and loose. If you want to specific look, then it takes focus to achieve it.
Thanks! The books were the most satisfying part for me as the whole thing felt off before I got them in the scene. It's only 5 different models, each with a unique set of details on the texture sheet. The heavy lifting is really being done by the master material I made in UE5 that's giving color and wear variety based on…
Ok, so I normally try not to be a grammar nazi, but I'm hurt. Not just by cycrasx's butchering of the language, but by chrizz1's comments to him. Thanks for defending the language, but please try to do it correctly next time. :) "ok I maybe new but please please please try and use proper grammer and spelling in your posts,…
This is for an in-house position. Mojo Bones Ltd. is a small South London based games developer seeking a UI Artist to work directly with the development team and a AAA publisher, to help create and define the overall visual style and function of front-end menus and user interface for our upcoming project. Additionally,…
Been working on this off and on for a few weeks now, its getting there so i thought id see what everyone thought so far, i posted before and the legs sucked so i changed them, keep in mind this creature will walk on all 4's with his arms and upper body being the main focus of weight, also the spikes on bike were done…
A few things : - You are missing repro steps. If you want help about what happens when exporting as FBX and importing into another program, then you need to provide the export settings you used and the version of the software you import things into. - The .blend of the low you provided looks like this (as opened in 3.1 and…
COMPANY AND THE PROJECT We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis on…
COMPANY AND THE PROJECT We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis on…
Production Artist-Shockwave Do you have the talent to create visual assets that are compelling to our audiences using a combination of user generated content and other media? Can you effectively navigate between the tools Photoshop and Illustrator seamlessly and with deft and expertise? Can you manage multiple art…
APPLY HERE NOW Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to…