Hello Jacob here, big fan of Last of Us and Naughty Dogs style. So i started making a Unreal Engine 4 scene based on the concept art made by John Sweeney. I'm two weeks in the project so starting this thread a bit late but some props are still left and then it´s vertex painting, lightning and all post process left, so tag…
The Tiger tank on your portfolio is a bit strange: at first I saw it and thought "wow that is pretty inaccurate", but it seems that you are aware of the fact that it is some sort of movie prop from SPR ? I'd really recommend not to model these sort of things: do it properly, model the real one instead of some inaccurate…
decided i would make a little drop of some of my scripts for maya, and also release my new script for working creating masks for dDo to work with, pbdDo. http://cmcproductions.co.uk/scripts/ pbddo: curvyEdges: psLink: [ame=" https://www.youtube.com/watch?v=0kWXI7FdIuM"]psLinkAlpha1 - YouTube[/ame]
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@Apstract Hi! I recommend giving the wiki and stickied threads a look to get an overview. Did you check out the links in FrankyPolygon's reply? Using the forums search function, you should find plenty of threads on the topic of "starting out" too. Given that you posted in a thread with props examples and write of objects,…
Hey guys, I am going to full sail University and I am studying video game art. I am at the point now where in my classes I can choose to model props or environment such as building etc. I am having a hard time deciding what to do. I really really enjoy making props such as guns, armor, etc but a bunch of people I know in…
Nice work there are some general things to think about though! This is all dependent on your scope ofcourse but I'll just give my 50 cents. Here we go! :) - Everything is a little bit too fenced in, sure they want to have their properties but at least it should look a little bit more natural within the space. Ie there…
Does anyone know of a way to randomly drop/scatter objects in 3ds max? I just want to populate my dom war base with some debris, and placig it by hand is a pain. Ideally I'd just create a half dozen objects, and 'pour' them over my base.
Hi! This feels like a really dumb question, sorry in advance, but i've not been able to figure it out. I'm a python user and mel noob trying to write a custom fbx export script in Maya. I need to access some of the FBX export properties that aren't available through the standard mel fbx export commands. The official docs…