Hey everyone! My friends and I have been talking about a Team Fortress Classic (TFC) remake for a while now. We’ve always thought that blending TFC’s iconic GoldSrc art style and gameplay with elements from Team Fortress 2 (TF2) using a newer Source engine would create an amazing, fresh, new multiplayer experience. And…
Hey Sali, Thanks for your feedback. As said im happy i continued on with the piece a bit. Now that i have gone away from the piece for awhile i may now come back to it. In the meantime i have been reading cinematic storytelling a great book so far teaching why some of the greats have created shots they way they have.…
Thank you so much Santiago! I feel that xNormal was/is the gold standard that helped out so many people and companies to create great art as well as it pushed people to try to create a better program and even that took years! An awesome accomplishment! Thank you again for your hard work and generosity.
I noticed that the concept has you showing the back interior of the truck but your model doesn't have this. I think it would really add to the model if you created the inside area of the back. You have the use of normal maps so I am not sure why you are creating trim for the windows, also a lot of the detail in the ice…
Great effort! However, there are areas that could benefit from improvement. Creating an ambient cyberpunk scene in Unreal Engine 5 (UE5) involves combining various elements such as lighting, materials, assets, and post-processing effects to achieve the desired atmosphere. Here's a general guide to help you get started 1.…
I thought it would be great to start sharing favourite websites that you find interesting and have great inspiration material on. The internet is so vast but there are so many hidden gems, I really hope to discover some more! Enjoy! http://englishrussia.com/ http://www.boston.com/bigpicture/ http://designobserver.com/
@Goeddy Yeah the predominantly flat normal map is definitely a major contribution factor to the issue, its just a shame that DDO doesn't attempt to use other data to create a better informed curvature map. I'm also not entire convinced yet that this isn't a problem, but i'll admit that its sometimes hard to visualise what…
INFO HERE: http://neotokyohq.com/index.html SAMPLE MUSIC (sounds great!): http://neotokyohq.com/nt_music_player.html More links to the trailer, 720p etc.: http://www.monkeyjunkie.co.uk/NT/ Youtube Trailer: [ame] http://www.youtube.com/watch?v=MOh3xYPrYF8&fmt=22[/ame] Great trailer too. Looks like CS with abilities. Anyone…
Great games start with great people! High Moon Studios is looking for a talented Senior Animator to create visually inspiring and creative key-frame animations for an unannounced high-profile title. The candidate must be a generalist and able to do both gameplay and cinematic animation. The candidate must also be…
Hello, so this is my first post on Polycount, I've had a look around for a while but only created an account now cause I want to get better at modeling and creating things and I think advice would be a great way to do it, so sorry if some things seem a bit obvious, I only really know the basics of modeling, Unwrapping and…