This is an example of the kind of rendering that was mentioned. A couple members talked about potential clients asking for similar rendering for their 3d assets. https://showcase.webgi.xyz/?m=jewellery~collibri_ring
Hello I made just a quick scan last year by my cheap old smartphone - Xioami Redmi 7A. Of some debris from a building renovation i went by by a chance. I loaded it into metashape, did high quality mesh from depthmaps and did texture (generic, mosaic, 8192*8192 px resolution), BUT (!). The texture came all "weirdy" and…
I think this changes the framing of the topic/question quite a bit. Now that we know that you are *not* going for what people would usually think of when mentionning a "game character" (for instance : a hypothetical Fortnite version of Hiccup, which would involve geometry perfectly crafted for that purpose, and say two…
OK so I'm really interested in modeling things that other people pick. I always build the same old ancient ruins for game levels that never get released lol... So I want to build up a portfolio and I plan on participating a lot more around here. Now that I've bored you to tears, here is about an hour and a half of poly…
Hey everyone! 👋 I’m excited to share my latest 3D environment – The Infernal Gate. This project was inspired by ancient fortress ruins, combined with lava flows and atmospheric lighting. My main goal was to create a strong sense of scale and history while making sure every detail tells a story. I’d love to hear your…
Hi there, I'm here for first time, and I making bold move - start my posts from this category! My name is Aleks - as other guys at this platform I'm looking for a job. I don't want to waste your time, so here fast description of myself as a 3D Artist: I started doing 3D for 2 years ago, for this time I was in a indie…
Since Darkwatch is a bit close to doom in consideration to how it felt like it should be fast-phased when played(I was slow), I envisioned it should have big spaces and arena-like treatment from level to level. Just had to put the game's logo, I KNOW! I guess it was just something to feel pumped about.
I had some problems with the script posted above, It seemed to give me some incorrect results on more complex models. I decided to have a go at it, so here's my take. Basically I build a list of all the UV islands using a UV modifier, then set the auto smooth threshold to 180 and run auto smooth on each island. I'll post…
This is great critique @Noren, thanks a lot for taking your time to type it out. You are right, as the beauty shots were the parts I struggled with the most, with many iterations being made. It really was hard to pose and light the model while maintaining a consistent and natural look across all materials. I did use the…
About Me I specialize in creating 3D characters from sculpting (high-poly) to texturing and preparing models for rigging. I have experience in both realistic and stylized character creation for video games and films. My expertise does not include rigging and animation, but I ensure my models are optimized for these…