It seems that the conversion of a building that is composed of many instances to a blueprint actor satisfies a few needs: 1. it allows us to easily duplicate and transform entire buildings (useful for larger scenes with many buildings) 2. because a building is composed of instances, we can still select individual parts of…
So I started unwrapping in Headus UV layout and now when I export mesh into 3dsmax back as an obj I get this weird shading issue. I don't know what it is.
Came up with those while trying to make a new website layout sorry for the bigass render but i like hi-res shit :P (its a render this time, not realtime)
IMO, explaining what you did for a given role should be a single sentence. In 2023, a CV's purpose is to point someone to your LinkedIn profile, where you can be as verbose as you want. Don't make it longer than a page. Don't do fancy layouts or graphic design (unless you're a graphic designer I guess? Maybe?).