The modeling toolkit in maya 2016 EXT 2 is finally what I would call "fully integrated" They replaced all the old modeling tools with the modeling toolkit versions and cut out the old unneeded stuff. It took awhile but I have faith in the softimage team :) They removed the "two seperate" translate/rotate/scale tools.…
Hello everyone! This is my new grooming work =) I noticed an interesting moment =) As soon as I think about something and start to do it - immediately someone else does it immediately =) As if our thinking processes overlap. During the creation process - 3 hair works with Dayeris hair was uploaded to the Artstation. =) I…
That's a really good idea! The only problem though is that I need the diameter of the cone to remain the same (because I'm a tight ass) and that would flatten out the squares. Here's what I did instead: I used a measure tool plugin to get the distance of one edge at the base of the cone (.313 cm). Then I made a plane with…
I think that Kevin is right on this. There's quite a bit of a difference between the kind of stuff that 3d artists do in their free time (very cool models made straight in 3D, based on the specific tastes and imagination of an individual artist free to do his/her own thing) and the realities of the day tasks of a concept…
Heh heh...my ego always loves being told it is right. These are some very good questions. With this release, Unity3D and UE3 are placed in direct competition for the indie scene. They both have their pros and cons. As far as cross-platform development is concerned, Unity3D wins hands-down. I don't think there is any…
unless u r only transforming one component at a time... "transform component" only aligns to 1 axis predictably. ( and is creating history every time u use it. ) orientation for multi selection pipeline: from a selection of components ( a face row loop fer example ) whose axis is obviously "not aligned"... press a make…
Doom, in high school about a year after it came out I learned you could change the game and make levels, which I did with a buddy of mine, we also did dial in multi-player. We had so much fun making custom maps and playing against each other. It was a pain in the ass there was no one around to ask we just had to figure it…
I have tried a number of different methods when it comes to character creation and asset building. My general work flow now is a low to high process which goes as follows. 1. Model Character/Asset in Maya. 2. Take asset into 3D Coat and unwrap 3. Use zBrush to apply Diffuse and normal maps. 4. Edit new textures in…