I'm a 3D artist part of a small team making a game and I've been given the task of building shaders for our game. While I don't have any experience whatsoever in making shaders or programming, my manager decided that since I have knowledge of materials and an artistic eye, I would be the best candidate to dive into making…
I really want to like using the crease tool for my sub-div modeling, but sometimes it is challenging to get it right. The right shape of the following image is the base model. the left shape was achieved by using edge loops. The left shape with the edge loops is the look that I'm trying to achieve using creasing, and maybe…
Hi you guys! For the last couple of monts I've had some problems with opening Zbrush and the plugins. The first problem occurs when I open up ZBrush64.exe (the x32 too), first I get an windows error sound followed by a blue spinning ring where the mousepointer is. If I wait a bit, I get the following error for all of the…
I have a few questions on baking normals. What are some guidelines I should follow when baking normals?? Here I have a low poly followed by a high poly. I want to bake the the high poly detail onto the low. I have baked a normal map in 3ds max before but I indeed had some issues that I had to paint over. What I want is to…
Just heard about this today. Sad news, but expected. Modo had a very dedicated following under Luxology, but a good chunk of its userbase hated Autodesk and/or The Foundry, so of course when the acquisition happened the community effectively collapsed. It didn't help that the forums were soon gutted, and the Modo podcast…
"Or is this because of a reliance on things like booleans and Zremesher to get the holes and topology done ?" It certainly is. And that's the only way to make ZB work imo. I wouldn't hold it against it, as you say it's operations that can be done anywhere these days. Anyway If one has followed the tutorial, that rotor part…
First of all if you want a job in a game company you must learn the industry standard software otherwise you will be in a disadvantage against the other artists that know them. Check out my answer to this thread ( http://polycount.com/discussion/comment/2624103#Comment_2624103 ) for a list of industry standard software (…
wow that Carl Jung stuff is pretty cool, at the moment my report focuses on andre breton and sigmund freud but ill deffinately work his theories on the Collective unconscious in there, especially seeing as andre breton seemed to portray exactly that in some of his aspirations for surrealism Drawception sounds really cool…
I'm new to the site and have been just following the current challenge the past week or so. Everyone put forth some really awesome work and I have been learning a ton just following others progress and the subsequent discussion. This seems like a great community that I would love to be a part of! I'm a newer and less…
This is just my take on it. But from what i've seen, there are two main type of fanbases you can build. The artist respect driven fanbase, and the general public. With the artist fanbases, you just need to be kickass and make amazing work, and people will follow you because of your skill. Most concept artists with…