Senior Character Modeler You are an exceptional character artist who creates memorable characters for a large scale fantasy MMO game. What you get to do every day * Be an exceptional, passionate character artist who creates memorable characters, and researches and develops character content * Work with Art Director,…
Useful for creating facial rigs, this JUST builds the sticks, it doesn't link them. I still need to tidy up the linking code (it works now, but it's still hardcoded in places), I'll post it when I get a chance. The fairly step by step explanation of how I went about this is here:…
Before I ask my question, I would just like say a big thank you Polycount Forum users for past help and that as a result I finally managed to get my first character model finished!! Can be found here on the Steam Workshop - gm_tank (not a shadow on some of the work seen on Polycount, but my first try) However, although I…
I would like to first apologize for how lengthy this post will be. Now, I will take a little bit of time to explain my background and the project's as well. I am 27 years old and have been into game development since I was 13. I started programming roughly 10 years ago and have made many games and engines along the way. My…
Ok, answer to myself for anybody... Workaround: Use "Sculpt using map" function. Displacement map is solid white texture. Multiplier is set to 0,01. Mask map slot will do the job.